25.06.2013, 16:10
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Последний раз редактировалось Kyle; 25.06.2013 в 16:49.
)
Hello,
GetPlayerWeaponState seems to be giving off false readings.
I give a player a weapon (Desert) with atleast 100+ ammo and the weapon state returns NO_BULLETS.
Which is causing the array to be reset to 0 (weapon gone, set to 0). So if someone spawns the weapon = ban.
But it is coming up as NO_BULLETS causing bad anticheat readings.
Code: Removed - Don't want code stealers.
Anyone have an idea?
Regards
GetPlayerWeaponState seems to be giving off false readings.
I give a player a weapon (Desert) with atleast 100+ ammo and the weapon state returns NO_BULLETS.
Which is causing the array to be reset to 0 (weapon gone, set to 0). So if someone spawns the weapon = ban.
But it is coming up as NO_BULLETS causing bad anticheat readings.
Code: Removed - Don't want code stealers.
Anyone have an idea?
Regards