GetPlayerWeaponState - False Readings
#1

Hello,

GetPlayerWeaponState seems to be giving off false readings.

I give a player a weapon (Desert) with atleast 100+ ammo and the weapon state returns NO_BULLETS.

Which is causing the array to be reset to 0 (weapon gone, set to 0). So if someone spawns the weapon = ban.
But it is coming up as NO_BULLETS causing bad anticheat readings.

Code: Removed - Don't want code stealers.

Anyone have an idea?

Regards
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Messages In This Thread
GetPlayerWeaponState - False Readings - by Kyle - 25.06.2013, 16:10
Re: GetPlayerWeaponState - False Readings - by DaTa[X] - 25.06.2013, 16:45
Re: GetPlayerWeaponState - False Readings - by Kyle - 25.06.2013, 16:48

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