sellgun command.
#1

Hello guys, i have a sellgun command etc, but the issue is it dont give the player ammo its maxed if i wanted to have it as ammo such as /sellgun (playerid) (guntype) (ammo) how would i do it.


Код:
CMD:sellgun(playerid, params[])
{
    PrintCommand(playerid, "/sellgun", params);
	if(PlayerInfo[playerid][pJob] != 3)
	{
		SendClientMessage(playerid, COLOR_GRAD2, "You're not a weapon dealer.");
		return 1;
	}

	new choice[32], str[156];
	new giveplayerid;
	if(sscanf(params, "us[32]", giveplayerid, choice))
	{
		SendClientMessage(playerid, COLOR_WHITE, "USAGE: /sellgun [ID / name or part of name] [weapon]");
		SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 1: sdpistol(100 mats) 9mm(150 mats) shotgun(200 mats) ");
		SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 2: mp5(400 mats) bat(25 mats) rifle(1500 mats)");
		SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 3: katana(50 mats) ak47(2000 mats) deagle(1000 mats)");
		SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 4: spas(6000 mats) m4(3000 mats)");
		SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 5: sniper(7000 mats) knuckles(50 mats)");
		return 1;
	}
	if(strcmp(choice, "sdpistol", true) == 0)
	{
	    if(PlayerInfo[playerid][pWDealerSkill] < 0) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 23;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a silenced pistol. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "9mm", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 0) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 150) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 22;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a 9mm. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "shotgun", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 0) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 200) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 25;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a shotgun. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "mp5", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 100) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 400) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 29;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a mp5. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "bat", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 100) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 25) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 5;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a baseball bat. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "ak47", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 200) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 1500) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 30;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you an ak47. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "m4", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 300) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 3000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 31;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a m4. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "rifle", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 100) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 2000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 33;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a rifle. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "deagle", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 200) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 1000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 24;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a deagle. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "spas", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 300) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 6000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 27;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a spas-12. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "katana", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 200) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 50) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 8;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a katana. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "sniper", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 400) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 7000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 34;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a sniper. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	if(strcmp(choice, "knuckles", true) == 0)
	{
		if(PlayerInfo[playerid][pWDealerSkill] < 400) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
	    if(PlayerInfo[playerid][pMaterials] < 50) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
		weaponbeingoffered[giveplayerid] = 1;
		beingofferedby[giveplayerid] = playerid;
	    format(str, sizeof(str), "%s has offered you a sniper. /accept wep to accept it.", GetName(playerid));
		SendClientMessage(giveplayerid, COLOR_CYAN, str);
		return 1;
	}
	return 1;
}
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Messages In This Thread
sellgun command. - by OpticKiller - 20.06.2013, 19:35
Re: sellgun command. - by SwisherSweet - 20.06.2013, 19:40
Re: sellgun command. - by Kindred - 20.06.2013, 19:53
Re: sellgun command. - by OpticKiller - 20.06.2013, 20:04
Re: sellgun command. - by SwisherSweet - 20.06.2013, 20:05
Re: sellgun command. - by OpticKiller - 20.06.2013, 20:09

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