CMD:sellgun(playerid, params[]) { PrintCommand(playerid, "/sellgun", params); if(PlayerInfo[playerid][pJob] != 3) { SendClientMessage(playerid, COLOR_GRAD2, "You're not a weapon dealer."); return 1; } new choice[32], str[156]; new giveplayerid; if(sscanf(params, "us[32]", giveplayerid, choice)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /sellgun [ID / name or part of name] [weapon]"); SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 1: sdpistol(100 mats) 9mm(150 mats) shotgun(200 mats) "); SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 2: mp5(400 mats) bat(25 mats) rifle(1500 mats)"); SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 3: katana(50 mats) ak47(2000 mats) deagle(1000 mats)"); SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 4: spas(6000 mats) m4(3000 mats)"); SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 5: sniper(7000 mats) knuckles(50 mats)"); return 1; } if(strcmp(choice, "sdpistol", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 0) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 23; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a silenced pistol. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "9mm", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 0) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 150) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 22; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a 9mm. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "shotgun", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 0) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 200) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 25; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a shotgun. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "mp5", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 100) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 400) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 29; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a mp5. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "bat", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 100) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 25) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 5; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a baseball bat. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "ak47", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 200) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 1500) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 30; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you an ak47. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "m4", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 300) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 3000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 31; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a m4. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "rifle", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 100) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 2000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 33; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a rifle. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "deagle", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 200) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 1000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 24; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a deagle. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "spas", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 300) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 6000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 27; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a spas-12. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "katana", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 200) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 50) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 8; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a katana. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "sniper", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 400) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 7000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 34; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a sniper. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } if(strcmp(choice, "knuckles", true) == 0) { if(PlayerInfo[playerid][pWDealerSkill] < 400) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer."); if(PlayerInfo[playerid][pMaterials] < 50) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials."); weaponbeingoffered[giveplayerid] = 1; beingofferedby[giveplayerid] = playerid; format(str, sizeof(str), "%s has offered you a sniper. /accept wep to accept it.", GetName(playerid)); SendClientMessage(giveplayerid, COLOR_CYAN, str); return 1; } return 1; }
why the hell do you have zcmd sscanf and strcmp combined in one command wtf?
|
CMD:sellgun(playerid, params[])
{
PrintCommand(playerid, "/sellgun", params);
if(PlayerInfo[playerid][pJob] != 3)
{
SendClientMessage(playerid, COLOR_GRAD2, "You're not a weapon dealer.");
return 1;
}
new choice[32], str[156], ammo;
new giveplayerid;
if(sscanf(params, "us[32]i", giveplayerid, choice, ammo))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /sellgun [ID / name or part of name] [weapon] [ammo]");
SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 1: sdpistol(100 mats) 9mm(150 mats) shotgun(200 mats) ");
SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 2: mp5(400 mats) bat(25 mats) rifle(1500 mats)");
SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 3: katana(50 mats) ak47(2000 mats) deagle(1000 mats)");
SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 4: spas(6000 mats) m4(3000 mats)");
SendClientMessage(playerid, COLOR_GREY, "Weapon Dealer Level 5: sniper(7000 mats) knuckles(50 mats)");
return 1;
}
if(PlayerInfo[playerid][pAmmo] < ammo) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough ammo.");
if(strcmp(choice, "sdpistol", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 0) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 23;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a silenced pistol. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "9mm", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 0) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 150) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 22;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a 9mm. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "shotgun", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 0) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 200) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 25;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a shotgun. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "mp5", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 100) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 400) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 29;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a mp5. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "bat", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 100) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 25) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 5;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a baseball bat. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "ak47", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 200) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 1500) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 30;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you an ak47. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "m4", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 300) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 3000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 31;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a m4. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "rifle", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 100) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 2000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 33;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a rifle. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "deagle", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 200) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 1000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 24;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a deagle. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "spas", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 300) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 6000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 27;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a spas-12. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "katana", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 200) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 50) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 8;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a katana. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "sniper", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 400) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 7000) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 34;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a sniper. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
if(strcmp(choice, "knuckles", true) == 0)
{
if(PlayerInfo[playerid][pWDealerSkill] < 400) return SendClientMessage(playerid, COLOR_GREY, "You are not a skilled enough weapon dealer.");
if(PlayerInfo[playerid][pMaterials] < 50) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough materials.");
weaponbeingoffered[giveplayerid] = 1;
beingofferedby[giveplayerid] = playerid;
ammobeingoffered[giveplayerid] = ammo;
format(str, sizeof(str), "%s has offered you a sniper. /accept wep to accept it.", GetName(playerid));
SendClientMessage(giveplayerid, COLOR_CYAN, str);
return 1;
}
return 1;
}