OnPlayerShootPlayer bugs
#4

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    if(playerid != INVALID_PLAYER_ID)
    {
        if(Player[issuerid][HasTaser] == 1)
        {
            if(GetPlayerWeapon(issuerid) == 23)
            {
                Player[playerid][Tased] = 1;
                Player[playerid][Health] += amount;
                SetPlayerHealth(playerid, Player[playerid][Health]+amount);
                TogglePlayerControllable(playerid, false);
                ApplyAnimation(playerid, "CRACK", "crckidle4", 4.0, 1, 0, 0, 0, 0);
                SetTimerEx("TaserClear",7000,false,"d",playerid);
            }
        }
    }
    return 1;
}
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Messages In This Thread
OnPlayerShootPlayer bugs - by Stefand - 18.06.2013, 16:32
Re: OnPlayerShootPlayer bugs - by KingHual - 18.06.2013, 16:54
Re: OnPlayerShootPlayer bugs - by Stefand - 18.06.2013, 19:12
Re: OnPlayerShootPlayer bugs - by Stefand - 18.06.2013, 19:18
Re: OnPlayerShootPlayer bugs - by Stefand - 19.06.2013, 13:02
Re: OnPlayerShootPlayer bugs - by Stefand - 19.06.2013, 17:47
Re: OnPlayerShootPlayer bugs - by Necip - 19.06.2013, 17:59
Re: OnPlayerShootPlayer bugs - by Stefand - 19.06.2013, 18:05
Re: OnPlayerShootPlayer bugs - by Stefand - 20.06.2013, 19:36
Re: OnPlayerShootPlayer bugs - by SwisherSweet - 20.06.2013, 19:50

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