Weapons Detect
#4

here example

pawn Code:
public OnPlayerUpdate(playerid)
{
    if(IsPlayerInRangeOfPoint(playerid, Float:Size,Float:X,Float:Y,Float:Z))
    {
     if(GetPlayerWeapon(playerid))
     {
       ResetPlayerWeapons(playerid);
       GameTextForPlayer(playerid, "You Cannot Have A Weapon On This Cordinates !", 3000, 1);
       return 1;
      }
    }
  return 1;
}
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Messages In This Thread
Weapons Detect - by Stereotype - 13.06.2013, 13:11
Re: Weapons Detect - by IstuntmanI - 13.06.2013, 13:12
Re: Weapons Detect - by Stereotype - 13.06.2013, 13:16
Re: Weapons Detect - by Guest123 - 13.06.2013, 13:28
Re: Weapons Detect - by Stereotype - 13.06.2013, 13:32
Re: Weapons Detect - by IstuntmanI - 13.06.2013, 13:33
Re: Weapons Detect - by Stereotype - 13.06.2013, 13:34

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