13.06.2013, 13:28
here example
pawn Code:
public OnPlayerUpdate(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, Float:Size,Float:X,Float:Y,Float:Z))
{
if(GetPlayerWeapon(playerid))
{
ResetPlayerWeapons(playerid);
GameTextForPlayer(playerid, "You Cannot Have A Weapon On This Cordinates !", 3000, 1);
return 1;
}
}
return 1;
}