08.05.2013, 11:33
I've never tried working with object materials, but as regards vehicles, I think you're looking for something like this:
pawn Код:
CMD:givevehicle(const playerid, const params[])
{
new
id,
model,
vehid,
Float:pos[4]
;
if(sscanf(params, "ui", id, model)) return SendClientMessage(playerid, -1, "USAGE: /givevehicle <playerid> <modelid>");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "Invalid playerid.");
if(model < 400 || model > 611) return SendClientMessage(playerid, -1, "Invalid modelid.");
GetPlayerPos(id, pos[0], pos[1], pos[2]);
GetPlayerFacingAngle(id, pos[3]);
vehid = CreateVehicle(model, pos[0], pos[1], pos[2], pos[3], -1, -1, 1000);
PutPlayerInVehicle(id, vehid, 0);
return 1;
}