IsPlayerConnected problem
#4

Check if "g_Invoke->callNative(&PAWN::IsPlayerConnected,i)" works fine. Try using some kind of this message for debug:

Код:
logprintf("[debug] IsPlayerConnected[i = %d] = %d", i, g_Invoke->callNative(&PAWN::IsPlayerConnected,i));
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Messages In This Thread
IsPlayerConnected problem - by Tumba - 07.05.2013, 06:04
Re: IsPlayerConnected problem - by Yiin - 07.05.2013, 10:42
Re: IsPlayerConnected problem - by Tumba - 07.05.2013, 10:50
Re: IsPlayerConnected problem - by Dan.. - 07.05.2013, 10:54
Re: IsPlayerConnected problem - by Tumba - 07.05.2013, 11:08
Re: IsPlayerConnected problem - by Tumba - 07.05.2013, 13:01
Re: IsPlayerConnected problem - by AndreT - 07.05.2013, 13:28
Re: IsPlayerConnected problem - by Tumba - 07.05.2013, 14:28
Re: IsPlayerConnected problem - by xeeZ - 08.05.2013, 13:27
Re: IsPlayerConnected problem - by Tumba - 08.05.2013, 16:24
Re: IsPlayerConnected problem - by RCON1 - 25.05.2014, 08:59

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