SA-MP Forums Archive
IsPlayerConnected problem - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Plugin Development (https://sampforum.blast.hk/forumdisplay.php?fid=18)
+--- Thread: IsPlayerConnected problem (/showthread.php?tid=435489)



IsPlayerConnected problem - Tumba - 07.05.2013

Hello, everybody!

PHP код:
PLUGIN_EXPORT void PLUGIN_CALL ProcessTick()
{
     
      for(
int i 0;MAX_PLAYERS;i++)
      {
                if(
g_Invoke->callNative(&PAWN::IsPlayerConnected,i) == 1std::cout << i;
    
      }

Why, doesnt it work

P.S. ProcessTick works


Re: IsPlayerConnected problem - Yiin - 07.05.2013

why cout, not logprintf ?


Re: IsPlayerConnected problem - Tumba - 07.05.2013

Quote:
Originally Posted by Yiin
Посмотреть сообщение
why cout, not logprintf ?
It hasns't value.


Re: IsPlayerConnected problem - Dan.. - 07.05.2013

Check if "g_Invoke->callNative(&PAWN::IsPlayerConnected,i)" works fine. Try using some kind of this message for debug:

Код:
logprintf("[debug] IsPlayerConnected[i = %d] = %d", i, g_Invoke->callNative(&PAWN::IsPlayerConnected,i));



Re: IsPlayerConnected problem - Tumba - 07.05.2013

PHP код:
[17:07:42] [joinDiego_Vela has joined the server (0:127.0.0.1)
[
17:07:42] [debugIsPlayerConnected[0] = 



Re: IsPlayerConnected problem - Tumba - 07.05.2013

It always returns 0


Re: IsPlayerConnected problem - AndreT - 07.05.2013

Strong assumption: you haven't set up Invoke properly.

Read the plugin development tutorial. It has exact steps what you need to do (create invoke, push AMX back, etc).


Re: IsPlayerConnected problem - Tumba - 07.05.2013

Quote:
Originally Posted by AndreT
Посмотреть сообщение
Strong assumption: you haven't set up Invoke properly.

Read the plugin development tutorial. It has exact steps what you need to do (create invoke, push AMX back, etc).
All Have been set up.

Everything works fine, except of IsPlayerConnected


Re: IsPlayerConnected problem - xeeZ - 08.05.2013

Did you try debugging it? Like stepping line by line in a debugger and seeing what's going on (what the IsPlayerConnected() native returns, what parameters are passed to it, etc)?

Also, have a look at this:
https://sampforum.blast.hk/showthread.php?tid=421090


Re: IsPlayerConnected problem - Tumba - 08.05.2013

Quote:
Originally Posted by xeeZ
Посмотреть сообщение
Did you try debugging it? Like stepping line by line in a debugger and seeing what's going on (what the IsPlayerConnected() native returns, what parameters are passed to it, etc)?

Also, have a look at this:
https://sampforum.blast.hk/showthread.php?tid=421090
Yes i Have tried it.All parameters are right.


Re: IsPlayerConnected problem - RCON1 - 25.05.2014

Anyone solved this problem? I have the same
Код:
logprintf( "witam [%d=%d] ",i, g_Invoke->callNative( &PAWN::IsPlayerConnected,  i ));
result: http://pastebin.com/CMF1WbsY