turn pirate ship
#3

Quote:
Originally Posted by Weirdosport
if(GetObjectRot(schip,RotX,RotY,RotZ)==0)

Makes no sense.

If you want to check if RotZ == 0, you need:

pawn Код:
GetObjectRot(schip,RotX,RotY,RotZ);
if(RotZ == 0)
  {
  // stuff
  }
Rotations are floats?
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Messages In This Thread
turn pirate ship - by keessie - 17.03.2009, 19:39
Re: turn pirate ship - by Weirdosport - 17.03.2009, 20:32
Re: turn pirate ship - by Dujma - 17.03.2009, 21:32
Re: turn pirate ship - by Google63 - 17.03.2009, 21:46
Re: turn pirate ship - by keessie - 18.03.2009, 06:08
Re: turn pirate ship - by maij - 18.03.2009, 14:30

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