OnPlayerKeyStateChange
#4

No you havnt,

Quote:

new keys, updown, leftright;
GetPlayerKeys(playerid, keys, updown, leftright);
if ((leftright & ( KEY_FIRE | KEY_LEFT )) == ( KEY_FIRE | KEY_LEFT ) && IsPlayerInAnyVehicle(playerid))
{
SendClientMessageToAll(0xFF7F50AA, Testing);
}

Try That
Reply


Messages In This Thread
OnPlayerKeyStateChange - by russiany - 14.03.2009, 21:05
Re: OnPlayerKeyStateChange - by KyleLyndonSmith - 14.03.2009, 21:19
Re: OnPlayerKeyStateChange - by russiany - 14.03.2009, 21:23
Re: OnPlayerKeyStateChange - by KyleLyndonSmith - 14.03.2009, 21:24
Re: OnPlayerKeyStateChange - by russiany - 14.03.2009, 21:28
Re: OnPlayerKeyStateChange - by Zoopaman - 14.03.2009, 21:43
Re: OnPlayerKeyStateChange - by lesley - 14.03.2009, 21:48
Re: OnPlayerKeyStateChange - by Norn - 14.03.2009, 21:51
Re: OnPlayerKeyStateChange - by Zoopaman - 14.03.2009, 22:18

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