Object editor (While attached to vehicles)
#2

You need it all command based.

Code:
// Vehicle Object Movement X-Axis
CMD:mvox(playerid, arg[])
{
	new Float:Movement;
	if(isnull(arg)) Movement = 1.0;
	else sscanf(arg, "f", Movement);

	if(EditCar[playerid][cVID] == INVALID_VEHICLE_ID || vehicles[playerid][MVASel[playerid]][object_id] == INVALID_OBJECT_ID) return 1;

	vehicles[playerid][MVASel[playerid]][ox] += Movement;
	AttachObjectToVehicle(vehicles[playerid][MVASel[playerid]][object_id], EditCar[playerid][cVID], vehicles[playerid][MVASel[playerid]][ox], vehicles[playerid][MVASel[playerid]][oy], vehicles[playerid][MVASel[playerid]][oz], vehicles[playerid][MVASel[playerid]][rx], vehicles[playerid][MVASel[playerid]][ry], vehicles[playerid][MVASel[playerid]][rz]);

	return 1;
}
1.) Set movement in enum

2.) AttachObject
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Messages In This Thread
Object editor (While attached to vehicles) - by Pizzy - 12.04.2013, 17:44
Re: Object editor (While attached to vehicles) - by Pottus - 12.04.2013, 18:00
Re: Object editor (While attached to vehicles) - by Pizzy - 12.04.2013, 18:37

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