Object editor (While attached to vehicles) - Printable Version
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Object editor (While attached to vehicles) -
Pizzy - 12.04.2013
I have tried doing this, although I didn\'t succeed.
Could anyone confirm that editing objects, while attached to vehicles works? I\'d like to make a custom tuning system, and would severely help if I could edit an object, WHILE it were attached to the vehicle.
Any responses appreciated - Please & Thanks!
Re: Object editor (While attached to vehicles) -
Pottus - 12.04.2013
You need it all command based.
Code:
// Vehicle Object Movement X-Axis
CMD:mvox(playerid, arg[])
{
new Float:Movement;
if(isnull(arg)) Movement = 1.0;
else sscanf(arg, "f", Movement);
if(EditCar[playerid][cVID] == INVALID_VEHICLE_ID || vehicles[playerid][MVASel[playerid]][object_id] == INVALID_OBJECT_ID) return 1;
vehicles[playerid][MVASel[playerid]][ox] += Movement;
AttachObjectToVehicle(vehicles[playerid][MVASel[playerid]][object_id], EditCar[playerid][cVID], vehicles[playerid][MVASel[playerid]][ox], vehicles[playerid][MVASel[playerid]][oy], vehicles[playerid][MVASel[playerid]][oz], vehicles[playerid][MVASel[playerid]][rx], vehicles[playerid][MVASel[playerid]][ry], vehicles[playerid][MVASel[playerid]][rz]);
return 1;
}
1.) Set movement in enum
2.) AttachObject
Re: Object editor (While attached to vehicles) -
Pizzy - 12.04.2013
Ah, so it\'s not possible to use the in-game editor? :/, that\'s a shame.
Oh well - thanks!