[Map] Cliff house
#1

Hey all, I wanna present you my first map. It's located near El Quebrados, it's on other side of cliffs next to it. It's inside that red square at top





Here are some pictures of the map











pawn Код:
AddStaticVehicleEx(493,-2220.5000000,2968.1001000,0.0000000,38.0000000,37,37,15); //Jetmax
AddStaticVehicleEx(493,-2229.1001000,2962.1999500,0.0000000,37.9960000,37,37,15); //Jetmax
CreateObject(18267,-2098.2998000,2891.7998000,72.1000000,0.0000000,357.9900000,147.9970000); //object(logcabinn) (1)
CreateObject(616,-2110.5996100,2868.7998000,74.0000000,0.0000000,0.0000000,162.0000000); //object(veg_treea1) (1)
CreateObject(616,-2011.8000500,2924.3000500,55.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (2)
CreateObject(3361,-2218.3999000,2957.3999000,4.6000000,0.0000000,0.0000000,130.0000000); //object(cxref_woodstair) (1)
CreateObject(3361,-2209.3000500,2946.3999000,12.7000000,0.0000000,0.0000000,130.0000000); //object(cxref_woodstair) (2)
CreateObject(3361,-2214.0000000,2952.1001000,8.7000000,0.0000000,0.0000000,129.9960000); //object(cxref_woodstair) (2)
CreateObject(3361,-2192.0000000,2931.0000000,25.0000000,0.0000000,6.0000000,151.9960000); //object(cxref_woodstair) (2)
CreateObject(3361,-2203.8999000,2940.1999500,16.8000000,0.0000000,0.0000000,131.7460000); //object(cxref_woodstair) (2)
CreateObject(3361,-2198.3999000,2935.0000000,20.9000000,0.0000000,0.0000000,143.9920000); //object(cxref_woodstair) (2)
CreateObject(3361,-2185.5996100,2927.5996100,29.8000000,0.0000000,7.9980000,151.9900000); //object(cxref_woodstair) (2)
CreateObject(3361,-2179.0000000,2924.0000000,34.8000000,0.0000000,7.9980000,151.9900000); //object(cxref_woodstair) (2)
CreateObject(3361,-2151.1001000,2911.8999000,50.4000000,0.0000000,7.4980000,167.9900000); //object(cxref_woodstair) (2)
CreateObject(3406,-2164.0000000,2916.6001000,40.6000000,0.0000000,0.0000000,338.0000000); //object(cxref_woodjetty) (1)
CreateObject(3361,-2172.5996100,2920.5996100,40.0000000,0.0000000,7.9980000,151.9900000); //object(cxref_woodstair) (2)
CreateObject(3361,-2157.8994100,2914.0996100,45.3000000,0.0000000,7.4930000,157.9890000); //object(cxref_woodstair) (2)
CreateObject(3361,-2128.8000500,2907.1001000,61.0000000,0.0000000,7.4930000,169.9860000); //object(cxref_woodstair) (2)
CreateObject(3406,-2134.6001000,2908.3000500,56.3000000,0.0000000,0.0000000,348.5000000); //object(cxref_woodjetty) (2)
CreateObject(3361,-2143.7998000,2910.2998000,55.7000000,0.0000000,7.4930000,167.9860000); //object(cxref_woodstair) (2)
CreateObject(3406,-2119.6999500,2905.3999000,61.6000000,0.0000000,0.0000000,348.4970000); //object(cxref_woodjetty) (3)
CreateObject(1231,-2209.8000500,2953.3000500,5.7000000,0.0000000,0.0000000,40.0000000); //object(streetlamp2) (1)
CreateObject(1231,-2228.5996100,2969.2998000,3.0000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (2)
CreateObject(16502,-2224.7998000,2964.7998000,-1.0000000,0.0000000,0.0000000,310.9950000); //object(cn2_jetty1) (2)
CreateObject(1231,-2207.1001000,2937.8000500,15.6000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (3)
CreateObject(1231,-2156.8000500,2916.3999000,44.1000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (4)
CreateObject(1231,-2185.2998000,2933.8994100,26.8000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (5)
CreateObject(1231,-2174.3994100,2915.7998000,41.6000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (6)
CreateObject(1231,-2031.5000000,2959.3000500,59.2000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (7)
CreateObject(1231,-2144.1992200,2905.2998000,56.9000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (8)
CreateObject(1231,-2126.1992200,2910.6992200,57.8000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (9)
CreateObject(1231,-2071.0996100,2936.1992200,66.0000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (10)
CreateObject(1231,-2083.5000000,2904.1992200,74.4000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (11)
CreateObject(1231,-2014.5000000,2963.1999500,52.0000000,0.0000000,0.0000000,149.9960000); //object(streetlamp2) (12)
CreateObject(1231,-2012.8994100,2937.2998000,55.3000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (13)
CreateObject(1231,-2037.3000500,2924.5000000,63.5000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (14)
CreateObject(1231,-2110.3000500,2877.6001000,75.1000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (15)
CreateObject(1703,-2095.8999000,2897.3000500,72.2000000,0.0000000,0.0000000,325.2500000); //object(kb_couch02) (1)
CreateObject(1703,-2093.3000500,2893.3000500,72.1000000,0.0000000,0.0000000,238.7500000); //object(kb_couch02) (2)
CreateObject(18267,-2098.2998000,2891.7998000,72.1000000,0.0000000,357.9950000,147.9970000); //object(logcabinn) (1)
CreateObject(11631,-2103.6999500,2890.6999500,73.6000000,0.0000000,0.0000000,56.5000000); //object(ranch_desk) (1)
CreateObject(1714,-2103.1999500,2889.8000500,72.3000000,0.0000000,0.0000000,128.7500000); //object(kb_swivelchair1) (1)
CreateObject(2297,-2101.3999000,2895.3999000,72.2000000,0.0000000,0.0000000,13.0000000); //object(tv_unit_2) (1)
CreateObject(1827,-2097.0000000,2894.5000000,72.2000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateObject(1798,-2097.8999000,2884.6001000,72.1000000,0.0000000,0.0000000,148.7500000); //object(swank_bed_1) (1)
CreateObject(1798,-2104.3000500,2888.6001000,72.3000000,0.0000000,0.0000000,148.7490000); //object(swank_bed_1) (2)
CreateObject(2346,-2101.0000000,2883.3999000,72.1000000,0.0000000,358.0000000,148.0000000); //object(cj_hifi_table) (1)
CreateObject(2346,-2104.1001000,2885.3000500,72.2000000,0.0000000,358.0000000,148.0000000); //object(cj_hifi_table) (3)
CreateObject(2238,-2104.6001000,2885.5000000,73.1000000,0.0000000,0.0000000,0.0000000); //object(cj_lava_lamp) (1)
CreateObject(2238,-2101.3994100,2883.5996100,73.0000000,0.0000000,0.0000000,0.0000000); //object(cj_lava_lamp) (2)
CreateObject(1742,-2103.1001000,2884.0000000,72.2000000,0.0000000,358.0000000,150.0000000); //object(med_bookshelf) (1)
CreateObject(1828,-2099.0000000,2889.1999500,72.2000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (2)
CreateObject(2964,-2106.8000500,2882.6001000,71.8000000,0.0000000,0.0000000,330.0000000); //object(k_pooltablesm) (1)
CreateObject(3785,-2103.1001000,2883.5000000,74.1000000,0.0000000,0.0000000,234.5000000); //object(bulkheadlight) (1)
CreateObject(2108,-2098.8000500,2898.8000500,72.3000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (1)
CreateObject(2108,-2091.5000000,2895.1001000,72.0000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (2)
CreateObject(1731,-2104.6001000,2890.5000000,74.0000000,0.0000000,0.0000000,128.0000000); //object(cj_mlight3) (1)
CreateObject(1280,-2100.6001000,2898.6001000,72.8000000,0.0000000,0.0000000,330.0000000); //object(parkbench1) (1)
CreateObject(669,-2062.5000000,2941.0000000,62.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1)
CreateObject(618,-2136.8000500,2881.1999500,71.2000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (1)
CreateObject(615,-2089.3000500,2904.8999000,69.6000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (1)
CreateObject(6295,-2030.8994100,2951.0996100,79.2000000,0.0000000,0.0000000,307.9910000); //object(sanpedlithus_law2) (1)
CreateObject(615,-2019.8994100,2961.0000000,52.4000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (2)
CreateObject(615,-2053.1992200,2947.0996100,60.2000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (3)
CreateObject(615,-2089.2998000,2904.8994100,69.6000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (4)
CreateObject(618,-2136.7998000,2881.1992200,71.2000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (2)
CreateObject(618,-2114.0000000,2913.1001000,60.9000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (3)
CreateObject(618,-2089.5000000,2938.8994100,62.1000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (4)
CreateObject(1337,-1994.3000500,2899.3999000,56.8000000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
This is my first map, so every critic will be accepted, and you all are free to use it on your server if you want to.
Reply


Messages In This Thread
Cliff house - by berz - 10.04.2013, 14:50
Re : Cliff house - by Zimo$ - 10.04.2013, 14:51
Re: Re : Cliff house - by berz - 10.04.2013, 15:02
Re: Cliff house - by Ash. - 10.04.2013, 15:04
Re: Cliff house - by berz - 10.04.2013, 15:07
Re: Cliff house - by Ash. - 10.04.2013, 15:14
Re : Cliff house - by Zimo$ - 10.04.2013, 16:00
Re: Re : Cliff house - by BigEvil - 10.04.2013, 16:14
Re: Re : Cliff house - by berz - 10.04.2013, 17:09
Re: Cliff house - by GreenSt4lker - 10.04.2013, 17:24

Forum Jump:


Users browsing this thread: 2 Guest(s)