[Ayuda] Poner un AntiTeamKill .-.
#1

Hice un pequeсo sistema de minijuego TDM tipo OP7, el sistema funciona perfecto y todo eso, pero quisiera agregarle un antiteamkill para que no se maten entre un mismo equipo, intentй de todo con el SetPlayerTeam, pero no entiendo bien como funciona ps no me sale, a veces se no se podнan matar entre un mismo equipo y al equipo contrario (o sea a nadie), como mismo hay que hacerlo o definirlo? les dejo una parte del sistema, el cmd:


Код:
if(strcmp(cmdtext, "/op7", true) == 0)
	{
        if(SOP7 == 0) return SendClientMessage(playerid,red, "[ERROR]: El evento no estб Activado!");
        if(SinComandoVuelo[playerid]==1)
	    {
	    SendClientMessage(playerid,red,"[ERROR]: El Vuelo estб activado, desactivalo con /svuelo!");
	    return 1;
	    }
        if(Minijuego[playerid] == 1 || InformacionL[playerid][PAR] == 1)
	    {
	    SendClientMessage(playerid, red, "[ERROR]: No puedes usar comandos en Minijuegos o Parkour, usa /kill");
	    return 1;
	    }
	    if(tdmplaying == 1)
	    {
	        SendClientMessage(playerid, red, "[ERROR]: Ya comenzу el Minijuego!");
	        return 1;
	    }
	    if(playerinminigame[playerid] == 1)
	    {
	        SendClientMessage(playerid, red, "[ERROR]: Ya estбs en el Minijuego!");
	        return 1;
	    }
	    if(tdmon == 0)
	    {
	        tdmon = 1;
	        PlayerinTdm[playerid] = 1;
	        playerinminigame[playerid] = 1;
	        tdmrank = 1;
	        TogglePlayerControllable(playerid, 0);
            SetPlayerVirtualWorld(playerid,7);
            if (RushChallenge==1) { new r = random(sizeof(RUSHBLUE)); SetPlayerPos(playerid, RUSHBLUE[r][0], RUSHBLUE[r][1], RUSHBLUE[r][2]); SetPlayerFacingAngle(playerid,0.0000); GameTextForAll("~g~ha comenzado ~n~el Minijuego OP7 ~n~~y~Rush Challenge ~n~~g~tienes 30 segundos ~n~para entrar a ~n~~b~/OP7",10000,3);}
		    else if (DeathSquare==1) { new r = random(sizeof(DEATHBLUE)); SetPlayerPos(playerid, DEATHBLUE[r][0], DEATHBLUE[r][1], DEATHBLUE[r][2]); SetPlayerFacingAngle(playerid,88.1348); GameTextForAll("~g~ha comenzado ~n~el Minijuego OP7 ~n~~y~Death Square ~n~~g~tienes 30 segundos ~n~para entrar a ~n~~b~/OP7",10000,3);}
		    else if (Otro==1) { new r = random(sizeof(OTROBLUE)); SetPlayerPos(playerid, OTROBLUE[r][0], OTROBLUE[r][1], OTROBLUE[r][2]); SetPlayerFacingAngle(playerid,86.9673); GameTextForAll("~g~ha comenzado ~n~el Minijuego OP7 ~n~~y~Terreno Gansters ~n~~g~tienes 30 segundos ~n~para entrar a ~n~~b~/OP7",10000,3);}
	        ResetPlayerWeapons(playerid);
	        GivePlayerWeapon(playerid,1,1);
	        GivePlayerWeapon(playerid,24,50000);
	        GivePlayerWeapon(playerid,31,50000);
	        GivePlayerWeapon(playerid,32,50000);
	        SetPlayerHealth(playerid,100);
	        SetPlayerArmour(playerid,0);
	        SetPlayerColor(playerid,0x0000BBAA);// BLUE
	        GameTextForPlayer(playerid,"~b~Espera a que ~n~comienze!",4000,3);
	        TextDrawHideForPlayer(playerid,ByAnn);
	        blueplayers = 1;
	        redplayers = 0;
	        tdmcolor = 1;
	        startvar[1] = 1;
	        tdmtimer = SetTimer("Starttdm", 31000, 0);
	        format(string2, sizeof(string2), "[OP7]: {ffffff}%s ha comenzado el Minijuego OP7, tienes 30 segundos para entrar a {001EFF}/OP7", pName(playerid));
	        SendClientMessageToAll(0x33AA33AA,string2);
			TextDrawHideForPlayer(playerid,ByAnn);
			EnviarComandoRace2(playerid,"op7");
			return 1;
	        } else if(tdmon == 1 && tdmcolor == 1) {
	        PlayerinTdm[playerid] = 1;
	        playerinminigame[playerid] = 1;
	        tdmrank++;
	        TogglePlayerControllable(playerid, 0);
	        SetPlayerVirtualWorld(playerid,7);
	        if (RushChallenge==1) { new r = random(sizeof(RUSHRED)); SetPlayerPos(playerid, RUSHRED[r][0], RUSHRED[r][1], RUSHRED[r][2]); SetPlayerFacingAngle(playerid,181.9021);}
		    else if (DeathSquare==1) { new r = random(sizeof(DEATHRED)); SetPlayerPos(playerid, DEATHRED[r][0], DEATHRED[r][1], DEATHRED[r][2]); SetPlayerFacingAngle(playerid,271.0580);}
		    else if (Otro==1) { new r = random(sizeof(OTRORED)); SetPlayerPos(playerid, OTRORED[r][0], OTRORED[r][1], OTRORED[r][2]); SetPlayerFacingAngle(playerid,260.8271);}
	        ResetPlayerWeapons(playerid);
	        GivePlayerWeapon(playerid,1,1);
	        GivePlayerWeapon(playerid,24,50000);
	        GivePlayerWeapon(playerid,31,50000);
	        GivePlayerWeapon(playerid,32,50000);
	        SetPlayerHealth(playerid,100);
	        SetPlayerArmour(playerid,0);
	        SetPlayerColor(playerid,0xFF0000AA);// RED
	        GameTextForPlayer(playerid,"~r~Espera a que ~n~comienze!",4000,3);
	        TextDrawHideForPlayer(playerid,ByAnn);
	        redplayers++;
	        tdmcolor = 0;
	        format(string2, sizeof(string2), "[OP7]: {FFFFFF}%s ha entrado al OP7 del equipo {FF0C0C}Rojo!", pName(playerid));//
			SendClientMessageToAll(0x33AA33AA,string2);
			return 1;
	        } else if(tdmon == 1 && tdmcolor == 0) {
	        PlayerinTdm[playerid] = 1;
	        playerinminigame[playerid] = 1;
	        tdmrank++;
	        TogglePlayerControllable(playerid, 0);
            SetPlayerVirtualWorld(playerid,7);
	        if (RushChallenge==1) { new r = random(sizeof(RUSHBLUE)); SetPlayerPos(playerid, RUSHBLUE[r][0], RUSHBLUE[r][1], RUSHBLUE[r][2]); SetPlayerFacingAngle(playerid,0.0000);}
		    else if (DeathSquare==1) { new r = random(sizeof(DEATHBLUE)); SetPlayerPos(playerid, DEATHBLUE[r][0], DEATHBLUE[r][1], DEATHBLUE[r][2]); SetPlayerFacingAngle(playerid,88.1348);}
		    else if (Otro==1) { new r = random(sizeof(OTROBLUE)); SetPlayerPos(playerid, OTROBLUE[r][0], OTROBLUE[r][1], OTROBLUE[r][2]); SetPlayerFacingAngle(playerid,86.9673);}
	        ResetPlayerWeapons(playerid);
	        GivePlayerWeapon(playerid,1,1);
	        GivePlayerWeapon(playerid,24,50000);
	        GivePlayerWeapon(playerid,31,50000);
	        GivePlayerWeapon(playerid,32,50000);
	        SetPlayerHealth(playerid,100);
	        SetPlayerArmour(playerid,0);
	        SetPlayerColor(playerid,0x0000BBAA);// BLUE
	        GameTextForPlayer(playerid,"~b~Espera a que ~n~comienze!",4000,3);
	        TextDrawHideForPlayer(playerid,ByAnn);
	        blueplayers++;
	        tdmcolor = 1;
	        format(string2, sizeof(string2), "[OP7]: {FFFFFF}%s ha entrado al OP7 del equipo {001EFF}Azul!", pName(playerid));//
			SendClientMessageToAll(0x33AA33AA,string2);
			return 1;
	    }
	}
Definan como se hace, son 2 equipos, al disparar al mismo equipo este no le baje la vida, supongo q es en OnPlayerTakeDamage pero no se como se hace u.u
Si falta algo me dicen..
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