if(strcmp(cmdtext, "/op7", true) == 0)
{
if(SOP7 == 0) return SendClientMessage(playerid,red, "[ERROR]: El evento no estб Activado!");
if(SinComandoVuelo[playerid]==1)
{
SendClientMessage(playerid,red,"[ERROR]: El Vuelo estб activado, desactivalo con /svuelo!");
return 1;
}
if(Minijuego[playerid] == 1 || InformacionL[playerid][PAR] == 1)
{
SendClientMessage(playerid, red, "[ERROR]: No puedes usar comandos en Minijuegos o Parkour, usa /kill");
return 1;
}
if(tdmplaying == 1)
{
SendClientMessage(playerid, red, "[ERROR]: Ya comenzу el Minijuego!");
return 1;
}
if(playerinminigame[playerid] == 1)
{
SendClientMessage(playerid, red, "[ERROR]: Ya estбs en el Minijuego!");
return 1;
}
if(tdmon == 0)
{
tdmon = 1;
PlayerinTdm[playerid] = 1;
playerinminigame[playerid] = 1;
tdmrank = 1;
TogglePlayerControllable(playerid, 0);
SetPlayerVirtualWorld(playerid,7);
if (RushChallenge==1) { new r = random(sizeof(RUSHBLUE)); SetPlayerPos(playerid, RUSHBLUE[r][0], RUSHBLUE[r][1], RUSHBLUE[r][2]); SetPlayerFacingAngle(playerid,0.0000); GameTextForAll("~g~ha comenzado ~n~el Minijuego OP7 ~n~~y~Rush Challenge ~n~~g~tienes 30 segundos ~n~para entrar a ~n~~b~/OP7",10000,3);}
else if (DeathSquare==1) { new r = random(sizeof(DEATHBLUE)); SetPlayerPos(playerid, DEATHBLUE[r][0], DEATHBLUE[r][1], DEATHBLUE[r][2]); SetPlayerFacingAngle(playerid,88.1348); GameTextForAll("~g~ha comenzado ~n~el Minijuego OP7 ~n~~y~Death Square ~n~~g~tienes 30 segundos ~n~para entrar a ~n~~b~/OP7",10000,3);}
else if (Otro==1) { new r = random(sizeof(OTROBLUE)); SetPlayerPos(playerid, OTROBLUE[r][0], OTROBLUE[r][1], OTROBLUE[r][2]); SetPlayerFacingAngle(playerid,86.9673); GameTextForAll("~g~ha comenzado ~n~el Minijuego OP7 ~n~~y~Terreno Gansters ~n~~g~tienes 30 segundos ~n~para entrar a ~n~~b~/OP7",10000,3);}
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,1,1);
GivePlayerWeapon(playerid,24,50000);
GivePlayerWeapon(playerid,31,50000);
GivePlayerWeapon(playerid,32,50000);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,0);
SetPlayerColor(playerid,0x0000BBAA);// BLUE
GameTextForPlayer(playerid,"~b~Espera a que ~n~comienze!",4000,3);
TextDrawHideForPlayer(playerid,ByAnn);
blueplayers = 1;
redplayers = 0;
tdmcolor = 1;
startvar[1] = 1;
tdmtimer = SetTimer("Starttdm", 31000, 0);
format(string2, sizeof(string2), "[OP7]: {ffffff}%s ha comenzado el Minijuego OP7, tienes 30 segundos para entrar a {001EFF}/OP7", pName(playerid));
SendClientMessageToAll(0x33AA33AA,string2);
TextDrawHideForPlayer(playerid,ByAnn);
EnviarComandoRace2(playerid,"op7");
return 1;
} else if(tdmon == 1 && tdmcolor == 1) {
PlayerinTdm[playerid] = 1;
playerinminigame[playerid] = 1;
tdmrank++;
TogglePlayerControllable(playerid, 0);
SetPlayerVirtualWorld(playerid,7);
if (RushChallenge==1) { new r = random(sizeof(RUSHRED)); SetPlayerPos(playerid, RUSHRED[r][0], RUSHRED[r][1], RUSHRED[r][2]); SetPlayerFacingAngle(playerid,181.9021);}
else if (DeathSquare==1) { new r = random(sizeof(DEATHRED)); SetPlayerPos(playerid, DEATHRED[r][0], DEATHRED[r][1], DEATHRED[r][2]); SetPlayerFacingAngle(playerid,271.0580);}
else if (Otro==1) { new r = random(sizeof(OTRORED)); SetPlayerPos(playerid, OTRORED[r][0], OTRORED[r][1], OTRORED[r][2]); SetPlayerFacingAngle(playerid,260.8271);}
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,1,1);
GivePlayerWeapon(playerid,24,50000);
GivePlayerWeapon(playerid,31,50000);
GivePlayerWeapon(playerid,32,50000);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,0);
SetPlayerColor(playerid,0xFF0000AA);// RED
GameTextForPlayer(playerid,"~r~Espera a que ~n~comienze!",4000,3);
TextDrawHideForPlayer(playerid,ByAnn);
redplayers++;
tdmcolor = 0;
format(string2, sizeof(string2), "[OP7]: {FFFFFF}%s ha entrado al OP7 del equipo {FF0C0C}Rojo!", pName(playerid));//
SendClientMessageToAll(0x33AA33AA,string2);
return 1;
} else if(tdmon == 1 && tdmcolor == 0) {
PlayerinTdm[playerid] = 1;
playerinminigame[playerid] = 1;
tdmrank++;
TogglePlayerControllable(playerid, 0);
SetPlayerVirtualWorld(playerid,7);
if (RushChallenge==1) { new r = random(sizeof(RUSHBLUE)); SetPlayerPos(playerid, RUSHBLUE[r][0], RUSHBLUE[r][1], RUSHBLUE[r][2]); SetPlayerFacingAngle(playerid,0.0000);}
else if (DeathSquare==1) { new r = random(sizeof(DEATHBLUE)); SetPlayerPos(playerid, DEATHBLUE[r][0], DEATHBLUE[r][1], DEATHBLUE[r][2]); SetPlayerFacingAngle(playerid,88.1348);}
else if (Otro==1) { new r = random(sizeof(OTROBLUE)); SetPlayerPos(playerid, OTROBLUE[r][0], OTROBLUE[r][1], OTROBLUE[r][2]); SetPlayerFacingAngle(playerid,86.9673);}
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,1,1);
GivePlayerWeapon(playerid,24,50000);
GivePlayerWeapon(playerid,31,50000);
GivePlayerWeapon(playerid,32,50000);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,0);
SetPlayerColor(playerid,0x0000BBAA);// BLUE
GameTextForPlayer(playerid,"~b~Espera a que ~n~comienze!",4000,3);
TextDrawHideForPlayer(playerid,ByAnn);
blueplayers++;
tdmcolor = 1;
format(string2, sizeof(string2), "[OP7]: {FFFFFF}%s ha entrado al OP7 del equipo {001EFF}Azul!", pName(playerid));//
SendClientMessageToAll(0x33AA33AA,string2);
return 1;
}
}
|
SetPlayerTeam. Si dos jugadores tienen el mismo team no se pueden quitar vida entre ellos.
|
|
Digamos q al rojo le pongo SetPlayerTeam(playerid, 1); y al azul el SetPlayerTeam(playerid, 2); y al salir SetPlayerTeam(playerid, 255);
Solo eso? no hay q hacer o definir otra cosa? ._. |
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
if(GetPlayerTeam(playerid) == GetPlayerTeam(damagedid))
{
new Float:P_Health;
GetPlayerHealth(damagedid, P_Health);
SetPlayerHealth(damagedid, P_Health + amount);
SendClientMessage(playerid, -1, "No dispares a los de tu propio equipo!"); // Opcional
return 1;
}
return 1;
}
if(strcmp(cmdtext, "/op7", true) == 0)
{
if(SOP7 == 0) return SendClientMessage(playerid,red, "[ERROR]: El evento no estб Activado!");
if(SinComandoVuelo[playerid]==1)
{
SendClientMessage(playerid,red,"[ERROR]: El Vuelo estб activado, desactivalo con /svuelo!");
return 1;
}
if(Minijuego[playerid] == 1 || InformacionL[playerid][PAR] == 1)
{
SendClientMessage(playerid, red, "[ERROR]: No puedes usar comandos en Minijuegos o Parkour, usa /kill");
return 1;
}
if(tdmplaying == 1)
{
SendClientMessage(playerid, red, "[ERROR]: Ya comenzу el Minijuego!");
return 1;
}
if(playerinminigame[playerid] == 1)
{
SendClientMessage(playerid, red, "[ERROR]: Ya estбs en el Minijuego!");
return 1;
}
if(tdmon == 0)
{
tdmon = 1;
PlayerinTdm[playerid] = 1;
playerinminigame[playerid] = 1;
tdmrank = 1;
TogglePlayerControllable(playerid, 0);
SetPlayerVirtualWorld(playerid,7);
if (RushChallenge==1) { new r = random(sizeof(RUSHBLUE)); SetPlayerPos(playerid, RUSHBLUE[r][0], RUSHBLUE[r][1], RUSHBLUE[r][2]); SetPlayerFacingAngle(playerid,0.0000); GameTextForAll("~g~ha comenzado ~n~el Minijuego OP7 ~n~~y~Rush Challenge ~n~~g~tienes 30 segundos ~n~para entrar a ~n~~b~/OP7",10000,3);}
else if (DeathSquare==1) { new r = random(sizeof(DEATHBLUE)); SetPlayerPos(playerid, DEATHBLUE[r][0], DEATHBLUE[r][1], DEATHBLUE[r][2]); SetPlayerFacingAngle(playerid,88.1348); GameTextForAll("~g~ha comenzado ~n~el Minijuego OP7 ~n~~y~Death Square ~n~~g~tienes 30 segundos ~n~para entrar a ~n~~b~/OP7",10000,3);}
else if (Otro==1) { new r = random(sizeof(OTROBLUE)); SetPlayerPos(playerid, OTROBLUE[r][0], OTROBLUE[r][1], OTROBLUE[r][2]); SetPlayerFacingAngle(playerid,86.9673); GameTextForAll("~g~ha comenzado ~n~el Minijuego OP7 ~n~~y~Terreno Gansters ~n~~g~tienes 30 segundos ~n~para entrar a ~n~~b~/OP7",10000,3);}
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,1,1);
GivePlayerWeapon(playerid,24,50000);
GivePlayerWeapon(playerid,31,50000);
GivePlayerWeapon(playerid,32,50000);
SetTimerEx("AntiTeamKILL",10,1,"d",playerid); ///////////////////////////////////////
SetPlayerTeam(playerid, AZULES);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,0);
SetPlayerColor(playerid,0x0000BBAA);// BLUE
GameTextForPlayer(playerid,"~b~Espera a que ~n~comienze!",4000,3);
TextDrawHideForPlayer(playerid,ByAnn);
blueplayers = 1;
redplayers = 0;
tdmcolor = 1;
startvar[1] = 1;
tdmtimer = SetTimer("Starttdm", 31000, 0);
format(string2, sizeof(string2), "[OP7]: {ffffff}%s ha comenzado el Minijuego OP7, tienes 30 segundos para entrar a {001EFF}/OP7", pName(playerid));
SendClientMessageToAll(0x33AA33AA,string2);
TextDrawHideForPlayer(playerid,ByAnn);
EnviarComandoRace2(playerid,"op7");
return 1;
} else if(tdmon == 1 && tdmcolor == 1) {
PlayerinTdm[playerid] = 1;
playerinminigame[playerid] = 1;
tdmrank++;
TogglePlayerControllable(playerid, 0);
SetPlayerVirtualWorld(playerid,7);
if (RushChallenge==1) { new r = random(sizeof(RUSHRED)); SetPlayerPos(playerid, RUSHRED[r][0], RUSHRED[r][1], RUSHRED[r][2]); SetPlayerFacingAngle(playerid,181.9021);}
else if (DeathSquare==1) { new r = random(sizeof(DEATHRED)); SetPlayerPos(playerid, DEATHRED[r][0], DEATHRED[r][1], DEATHRED[r][2]); SetPlayerFacingAngle(playerid,271.0580);}
else if (Otro==1) { new r = random(sizeof(OTRORED)); SetPlayerPos(playerid, OTRORED[r][0], OTRORED[r][1], OTRORED[r][2]); SetPlayerFacingAngle(playerid,260.8271);}
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,1,1);
GivePlayerWeapon(playerid,24,50000);
GivePlayerWeapon(playerid,31,50000);
GivePlayerWeapon(playerid,32,50000);
SetTimerEx("AntiTeamKILL",10,1,"d",playerid); /////////////////////////////////////////
SetPlayerTeam(playerid, ROJOS);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,0);
SetPlayerColor(playerid,0xFF0000AA);// RED
GameTextForPlayer(playerid,"~r~Espera a que ~n~comienze!",4000,3);
TextDrawHideForPlayer(playerid,ByAnn);
redplayers++;
tdmcolor = 0;
format(string2, sizeof(string2), "[OP7]: {FFFFFF}%s ha entrado al OP7 del equipo {FF0C0C}Rojo!", pName(playerid));//
SendClientMessageToAll(0x33AA33AA,string2);
return 1;
} else if(tdmon == 1 && tdmcolor == 0) {
PlayerinTdm[playerid] = 1;
playerinminigame[playerid] = 1;
tdmrank++;
TogglePlayerControllable(playerid, 0);
SetPlayerVirtualWorld(playerid,7);
if (RushChallenge==1) { new r = random(sizeof(RUSHBLUE)); SetPlayerPos(playerid, RUSHBLUE[r][0], RUSHBLUE[r][1], RUSHBLUE[r][2]); SetPlayerFacingAngle(playerid,0.0000);}
else if (DeathSquare==1) { new r = random(sizeof(DEATHBLUE)); SetPlayerPos(playerid, DEATHBLUE[r][0], DEATHBLUE[r][1], DEATHBLUE[r][2]); SetPlayerFacingAngle(playerid,88.1348);}
else if (Otro==1) { new r = random(sizeof(OTROBLUE)); SetPlayerPos(playerid, OTROBLUE[r][0], OTROBLUE[r][1], OTROBLUE[r][2]); SetPlayerFacingAngle(playerid,86.9673);}
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,1,1);
GivePlayerWeapon(playerid,24,50000);
GivePlayerWeapon(playerid,31,50000);
GivePlayerWeapon(playerid,32,50000);
SetTimerEx("AntiTeamKILL",10,1,"d",playerid); /////////////////////////////////
SetPlayerTeam(playerid, AZULES);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,0);
SetPlayerColor(playerid,0x0000BBAA);// BLUE
GameTextForPlayer(playerid,"~b~Espera a que ~n~comienze!",4000,3);
TextDrawHideForPlayer(playerid,ByAnn);
blueplayers++;
tdmcolor = 1;
format(string2, sizeof(string2), "[OP7]: {FFFFFF}%s ha entrado al OP7 del equipo {001EFF}Azul!", pName(playerid));//
SendClientMessageToAll(0x33AA33AA,string2);
return 1;
}
}
forward AntiTeamKILL();
public AntiTeamKILL()
{
for(new playerid; playerid < 200; playerid++)
SetPlayerTeam(playerid, Equipo[playerid]); //El "Equipo" es la variable general de los 2 equipos (AZULES, ROJOS)... se define con un new: -| new Equipo[MAX_PLAYERS]; |- EQUIPOS:
return 1;
}
// equipos: //
#define AZULES 0
#define ROJOS 1