20.03.2013, 22:45
That's odd. I wonder if something else in that timer is causing an issue... Mind posting the full thing?
See if this works either way, though:
See if this works either way, though:
pawn Код:
public SmallTimer(playerid)
{
if(Raped[playerid] == true)
{
new
Float:H,
Float:R = 0.1
;
GetPlayerHealth(playerid, H);
SetPlayerHealth(playerid, H-R);
}
return 1;
}