20.03.2013, 16:37
You can hook the Kick() function to prevent this issue...
pawn Код:
stock realKick(playerid)
{
defer delayKickPlayer(playerid);
return playerid;
}
#if defined _ALS_Kick
#undef Kick
#define _ALS_Kick
#define Kick realKick
timer delayKickPlayer[500](playerid)
{
Kick(playerid);
return 1;
}