[0.3x] OnGameModeExit & OnPlayerConnect & Others Bugs -
Brokenbreaken - 27.02.2013
At 0.3x:
- OnGameModeExit - Can't be performed.
- OnPlayerConnect - Client can't be kicked.
At 0.3e and older versions:
- OnGameModeExit - Performed.
- OnPlayerConnect - Client can be kicked.
So... May fix it?
#Edit 1:
At 0.3x:
Код:
SendClientMessage(playerid,0xFFFFFFFF,"Message");
Kick(playerid);
Client can't see anything and is kicked.
At 0.3e and older versions:
Код:
SendClientMessage(playerid,0xFFFFFFFF,"Message");
Kick(playerid);
Client see everything and is kicked.
Re: [0.3x] OnGameModeExit & OnPlayerConnect & Others Bugs -
CoaPsyFactor - 27.02.2013
I have same problem, I solved it with timer first show message, then after 1 sek kick...
Re: [0.3x] OnGameModeExit & OnPlayerConnect & Others Bugs -
Sgt.TheDarkness - 27.02.2013
It's not a bug!
It's been coded, so when Kick or ban is called, it will automatically close the connection, because of some "hack" attempt or whatever, To fix this, just make a 500ms timer and then use your own ban/kick function
Cheers!
Re: [0.3x] OnGameModeExit & OnPlayerConnect & Others Bugs -
Neil. - 28.02.2013
This should fix that issue.
pawn Код:
/In order to display a message (eg. reason) for the player before the connection is closed you have to use a delay:
forward KickPublic(playerid);
public KickPublic(playerid) { Kick(playerid); }
stock KickWithMessage(playerid, message[])
{
SendClientMessage(playerid, 0xFF4444FF, message);
SetTimerEx("KickPublic", 1000, 0, "d", playerid); //Delay of 1 second before kicking the player so he recieves the message
}
//Sample Usage
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/kickme", true) == 0)
{
//Kicks the player who the executed this command
KickWithMessage(playerid, "You have been kicked.");
return 1;
}
return 0;
}
//by Kye
Re: [0.3x] OnGameModeExit & OnPlayerConnect & Others Bugs -
AaronFarley - 28.02.2013
Yeah that helped me. Thanks man!
Re: [0.3x] OnGameModeExit & OnPlayerConnect & Others Bugs -
Locky_ - 20.03.2013
Sorry for reviving the topic, but I have a serious problem in my onplayerconnect, moreover, is not just me. Use the game mode PPC_Trucking, with enough updates, but the update of SA: MP 0.3x, never hear problems in earlier versions of kick. The kicks would lose connection in 0.3e
But now the problem is different, now that I put in the SetTimer native Kick, happens to connect the player and take kick for no reason, and he reconnecting, connects normally.
I do not know what causes it, already reviewed the game mode entirely.
Use: sscanf
I hope you have any idea what this going on in my game mode.
Re: [0.3x] OnGameModeExit & OnPlayerConnect & Others Bugs -
Scenario - 20.03.2013
You can hook the Kick() function to prevent this issue...
pawn Код:
stock realKick(playerid)
{
defer delayKickPlayer(playerid);
return playerid;
}
#if defined _ALS_Kick
#undef Kick
#define _ALS_Kick
#define Kick realKick
timer delayKickPlayer[500](playerid)
{
Kick(playerid);
return 1;
}