17.03.2013, 08:41
I don't know without seeing any code, but I'd suggest using a boolean named "IsDead" which will be storing the data about all the players. Like..
Global boolean "new bool:IsDead[MAX_PLAYERS];"
Global boolean "new bool:IsDead[MAX_PLAYERS];"
pawn Код:
OnPlayerDeath(...)
{
IsDead[playerid] = true;
return 1;
}
OnPlayerSpawn(..)
{
IsDead[playerid] = false;
return 1;
}