death problem ? - Printable Version
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death problem ? -
Ananisiki - 17.03.2013
^^^^^^^^
Re: death problem ? -
Denying - 17.03.2013
I don't know without seeing any code, but I'd suggest using a boolean named "IsDead" which will be storing the data about all the players. Like..
Global boolean "new bool:IsDead[MAX_PLAYERS];"
pawn Код:
OnPlayerDeath(...)
{
IsDead[playerid] = true;
return 1;
}
OnPlayerSpawn(..)
{
IsDead[playerid] = false;
return 1;
}
Re: death problem ? -
Ananisiki - 17.03.2013
^^^^^^^^
Re: death problem ? -
Denying - 17.03.2013
Change, OnPlayerConnnect isDead[playerid] =1; to isDead[playerid]=0;
Код:
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-_-
Re: death problem ? -
Ananisiki - 17.03.2013
^^^^^^^^
Re: death problem ? -
Denying - 17.03.2013
To be honest, I don't know.. it all seems to be fine at the moment..
EDIT: Wait... what's this?
pawn Код:
OnPlayerConnect(playerid)
{
public OnPlayerConnect(playerid)
{
sit[playerid] = 0;
IsInAdminArea[playerid] = 0;
PreloadAnims(playerid);
isDead[playerid] = 1;
OnPlayerConnect(playerid)
{
public OnPlayerConnect(playerid) ?!?!
Change it to:
pawn Код:
public OnPlayerConnect(playerid)
{
sit[playerid] = 0;
IsInAdminArea[playerid] = 0;
PreloadAnims(playerid);
isDead[playerid] = 1;
But I doubt that will fix anything.
Re: death problem ? -
Ananisiki - 17.03.2013
^^^^^^^^
Re: death problem ? -
Denying - 17.03.2013
It might be that, how many/which FSs do you have?
And what do you mean by "other things"?
Re: death problem ? -
Ananisiki - 17.03.2013
^^^^^^^^
Re: death problem ? -
Denying - 17.03.2013
Ahm... try changing the variable name from "isDead" to "Dead" or whatever..