13.03.2013, 04:33
Well it will only update when you kill a player not when you connect in that case you need...
Код:
public OnPlayerConnect(playerid)
{
KillsLevel[playerid] = CreatePlayerTextDraw(playerid, 499.0, 101.0, "Kills: 0/0\nLevel: 0");
PlayerTextDrawFont(playerid, KillsLevel[playerid], 1);
PlayerTextDrawLetterSize(playerid, KillsLevel[playerid], 0.34, 1.5);
PlayerTextDrawSetOutline(playerid, KillsLevel[playerid], 1);
PlayerTextDrawColor(playerid, KillsLevel[playerid], 0xFDE39DFF);
PlayerTextDrawAlignment(playerid, KillsLevel[playerid], 1);
PlayerTextDrawShow(playerid, KillsLevel[playerid]);
UpdateKillsLevel(playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
#pragma unused reason
SetPlayerScore (killerid, GetPlayerScore (killerid) + 1);
UpdateKillsLevel(killerid);
return 1;
}
UpdateKillsLevel(playerid)
{
new kills = GetPlayerScore(playerid);
if(kills % 50 == 0) SetPlayerScore(playerid,GetPlayerScore(playerid) + 1);
new level = GetPlayerScore(playerid), string[32];
format(string, sizeof(string), "Level: %d\nKills: %d/%d", level, kills, level * 50);
PlayerTextDrawSetString(playerid, KillsLevel[playerid], string);
}

