not work Text Draw! -
proSeryoga - 13.03.2013
Help!!!
Code:
Код:
#include <a_samp>
new PlayerText:KillsLevel[MAX_PLAYERS];
public OnFilterScriptExit()
{
for(new i = GetMaxPlayers() - 1; i != -1; i--)
{
if(!IsPlayerConnected(i)) continue;
PlayerTextDrawDestroy(i, KillsLevel[i]);
}
return 1;
}
public OnPlayerConnect(playerid)
{
KillsLevel[playerid] = CreatePlayerTextDraw(playerid, 499.0, 101.0, "Kills: 0/0\nLevel: 0");
PlayerTextDrawFont(playerid, KillsLevel[playerid], 1);
PlayerTextDrawLetterSize(playerid, KillsLevel[playerid], 0.34, 1.5);
PlayerTextDrawSetOutline(playerid, KillsLevel[playerid], 1);
PlayerTextDrawColor(playerid, KillsLevel[playerid], 0xFDE39DFF);
PlayerTextDrawAlignment(playerid, KillsLevel[playerid], 1);
PlayerTextDrawShow(playerid, KillsLevel[playerid]);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
#pragma unused reason
PlayerTextDrawDestroy(playerid, KillsLevel[playerid]);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
#pragma unused reason
SetPlayerScore (killerid, GetPlayerScore (killerid) + 1);
new kills = GetPlayerScore(killerid);
if(kills % 50 == 0) SetPlayerScore(killerid,GetPlayerScore(playerid) + 1);
new level = GetPlayerScore(playerid), string[32];
format(string, sizeof(string), "Level: %d\nKills: %d/%d", level, kills, level * 50);
PlayerTextDrawSetString(killerid, KillsLevel[killerid], string);
return 1;
}
Re: not work Text Draw! -
Pottus - 13.03.2013
new level = GetPlayerScore(playerid), string[32];
Should probably be, new level = GetPlayerScore(killerid), string[32];
You also have these lines mixed up a bit....
KillsLevel[playerid] = CreatePlayerTextDraw(playerid, 499.0, 101.0, "Kills: 0/0\nLevel: 0")
format(string, sizeof(string), "Level: %d\nKills: %d/%d", level, kills, level * 50);
You want.... format(string, sizeof(string), "Kills: %d/%d\nLevel: %d", kills, level * 50, level);
Re: not work Text Draw! -
proSeryoga - 13.03.2013
not work
Re: not work Text Draw! -
Pottus - 13.03.2013
Well it will only update when you kill a player not when you connect in that case you need...
Код:
public OnPlayerConnect(playerid)
{
KillsLevel[playerid] = CreatePlayerTextDraw(playerid, 499.0, 101.0, "Kills: 0/0\nLevel: 0");
PlayerTextDrawFont(playerid, KillsLevel[playerid], 1);
PlayerTextDrawLetterSize(playerid, KillsLevel[playerid], 0.34, 1.5);
PlayerTextDrawSetOutline(playerid, KillsLevel[playerid], 1);
PlayerTextDrawColor(playerid, KillsLevel[playerid], 0xFDE39DFF);
PlayerTextDrawAlignment(playerid, KillsLevel[playerid], 1);
PlayerTextDrawShow(playerid, KillsLevel[playerid]);
UpdateKillsLevel(playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
#pragma unused reason
SetPlayerScore (killerid, GetPlayerScore (killerid) + 1);
UpdateKillsLevel(killerid);
return 1;
}
UpdateKillsLevel(playerid)
{
new kills = GetPlayerScore(playerid);
if(kills % 50 == 0) SetPlayerScore(playerid,GetPlayerScore(playerid) + 1);
new level = GetPlayerScore(playerid), string[32];
format(string, sizeof(string), "Level: %d\nKills: %d/%d", level, kills, level * 50);
PlayerTextDrawSetString(playerid, KillsLevel[playerid], string);
}
Re: not work Text Draw! -
proSeryoga - 13.03.2013
omg
Код:
(758) : error 017: undefined symbol "killerid"
(759) : error 017: undefined symbol "killerid"
(762) : error 017: undefined symbol "killerid"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
Код:
UpdateKillsLevel(playerid)
{
new kills = GetPlayerScore(killerid); // <<<<<
if(kills % 50 == 0) SetPlayerScore(killerid,GetPlayerScore(playerid) + 1); // <<<<<<
new level = GetPlayerScore(playerid), string[32];
format(string, sizeof(string), "Level: %d\nKills: %d/%d", level, kills, level * 50);
PlayerTextDrawSetString(killerid, KillsLevel[killerid], string); // <<<<<<<
}
Re: not work Text Draw! -
proSeryoga - 13.03.2013
Код:
UpdateKillsLevel(playerid)
{
new kills = GetPlayerScore(playerid); // <<<<<
if(kills % 50 == 0) SetPlayerScore(playerid,GetPlayerScore(playerid) + 1); // <<<<<<
new level = GetPlayerScore(playerid), string[32];
format(string, sizeof(string), "Level: %d\nKills: %d/%d", level, kills, level * 50);
PlayerTextDrawSetString(playerid, KillsLevel[playerid], string); // <<<<<<<
}
No Eror
Code:
Код:
new PlayerText:KillsLevel[MAX_PLAYERS];
public OnGameModeExit()
{
for(new i = GetMaxPlayers() - 1; i != -1; i--)
{
if(!IsPlayerConnected(i)) continue;
PlayerTextDrawDestroy(i, KillsLevel[i]);
}
return 1;
}
public OnPlayerConnect(playerid)
{
KillsLevel[playerid] = CreatePlayerTextDraw(playerid, 499.0, 101.0, "Kills: 0/0\nLevel: 0");
PlayerTextDrawFont(playerid, KillsLevel[playerid], 1);
PlayerTextDrawLetterSize(playerid, KillsLevel[playerid], 0.34, 1.5);
PlayerTextDrawSetOutline(playerid, KillsLevel[playerid], 1);
PlayerTextDrawColor(playerid, KillsLevel[playerid], 0xFDE39DFF);
PlayerTextDrawAlignment(playerid, KillsLevel[playerid], 1);
PlayerTextDrawShow(playerid, KillsLevel[playerid]);
UpdateKillsLevel(playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
#pragma unused reason
PlayerTextDrawDestroy(playerid, KillsLevel[playerid]);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
#pragma unused reason
SetPlayerScore (killerid, GetPlayerScore (killerid) + 1);
UpdateKillsLevel(playerid);
return 1;
}
UpdateKillsLevel(playerid)
{
new kills = GetPlayerScore(playerid); // <<<<<
if(kills % 50 == 0) SetPlayerScore(playerid,GetPlayerScore(playerid) + 1); // <<<<<<
new level = GetPlayerScore(playerid), string[32];
format(string, sizeof(string), "Level: %d\nKills: %d/%d", level, kills, level * 50);
PlayerTextDrawSetString(playerid, KillsLevel[playerid], string); // <<<<<<<
}
Respuesta: not work Text Draw! -
Parka - 13.03.2013
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
#pragma unused reason
SetPlayerScore (killerid, GetPlayerScore (killerid) + 1);
UpdateKillsLevel(killerid);
return 1;
}
UpdateKillsLevel(playerid)
{
new kills = GetPlayerScore(playerid);
if(kills % 50 == 0) SetPlayerScore(playerid,GetPlayerScore(playerid) + 1);
new level = GetPlayerScore(playerid), string[32];
format(string, sizeof(string), "Level: %d\nKills: %d/%d", level, kills, level * 50);
PlayerTextDrawSetString(playerid, KillsLevel[playerid], string);
PlayerTextDrawShow( playerid , KillsLevel[playerid] );
}
remember to update it is necessary to kill someone..!
Re: not work Text Draw! -
proSeryoga - 13.03.2013
Level 54
Kills 54/2700
Respuesta: not work Text Draw! -
Parka - 13.03.2013
want that say the TextDraw ?
Re: Respuesta: not work Text Draw! -
proSeryoga - 13.03.2013
Quote:
Originally Posted by cesar_******
want that say the TextDraw ?
|
on the screen LEVEL = KILLS
but should be
1 level = 50 kills
2 level = 100 kills
p.s Sorry for bad English