not work Text Draw!
#1

Help!!!





Code:

Код:
#include <a_samp>
new PlayerText:KillsLevel[MAX_PLAYERS];
public OnFilterScriptExit()
{
	for(new i = GetMaxPlayers() - 1; i != -1; i--)
	{
		if(!IsPlayerConnected(i)) continue;
		PlayerTextDrawDestroy(i, KillsLevel[i]);
	}
	return 1;
}
public OnPlayerConnect(playerid)
{
	KillsLevel[playerid] = CreatePlayerTextDraw(playerid, 499.0, 101.0, "Kills: 0/0\nLevel: 0");
	PlayerTextDrawFont(playerid, KillsLevel[playerid], 1);
	PlayerTextDrawLetterSize(playerid, KillsLevel[playerid], 0.34, 1.5);
	PlayerTextDrawSetOutline(playerid, KillsLevel[playerid], 1);
	PlayerTextDrawColor(playerid, KillsLevel[playerid], 0xFDE39DFF);
	PlayerTextDrawAlignment(playerid, KillsLevel[playerid], 1);
	PlayerTextDrawShow(playerid, KillsLevel[playerid]);
	return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
	#pragma unused reason
	PlayerTextDrawDestroy(playerid, KillsLevel[playerid]);
	return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
	#pragma unused reason
    SetPlayerScore (killerid, GetPlayerScore (killerid) + 1);
    new kills = GetPlayerScore(killerid);
    if(kills % 50 == 0) SetPlayerScore(killerid,GetPlayerScore(playerid) + 1);
    new level = GetPlayerScore(playerid), string[32];
	format(string, sizeof(string), "Level: %d\nKills: %d/%d", level, kills, level * 50);
	PlayerTextDrawSetString(killerid, KillsLevel[killerid], string);
	return 1;
}
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Messages In This Thread
not work Text Draw! - by proSeryoga - 13.03.2013, 03:57
Re: not work Text Draw! - by Pottus - 13.03.2013, 04:15
Re: not work Text Draw! - by proSeryoga - 13.03.2013, 04:22
Re: not work Text Draw! - by Pottus - 13.03.2013, 04:33
Re: not work Text Draw! - by proSeryoga - 13.03.2013, 04:38
Re: not work Text Draw! - by proSeryoga - 13.03.2013, 05:19
Respuesta: not work Text Draw! - by Parka - 13.03.2013, 06:32
Re: not work Text Draw! - by proSeryoga - 13.03.2013, 06:39
Respuesta: not work Text Draw! - by Parka - 13.03.2013, 06:42
Re: Respuesta: not work Text Draw! - by proSeryoga - 13.03.2013, 06:47

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