[0.3x] OnGameModeExit & OnPlayerConnect & Others Bugs
#4

This should fix that issue.

pawn Код:
/In order to display a message (eg. reason) for the player before the connection is closed you have to use a delay:
 
forward KickPublic(playerid);
public KickPublic(playerid) { Kick(playerid); }
 
stock KickWithMessage(playerid, message[])
{
    SendClientMessage(playerid, 0xFF4444FF, message);
    SetTimerEx("KickPublic", 1000, 0, "d", playerid);   //Delay of 1 second before kicking the player so he recieves the message
}
 
//Sample Usage
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/kickme", true) == 0)
    {
        //Kicks the player who the executed this command
        KickWithMessage(playerid, "You have been kicked.");
        return 1;
    }
    return 0;
}
//by Kye
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