20.02.2013, 19:40
Deleta a variavel que eu criei e pхe isso:
Acho que deve funcionar..
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) {
new Float:vida, Float:colete;
GetPlayerHealth( playerid , vida );
GetPlayerArmour( playerid , colete );
if(weaponid == 0) {
if(colete >= 1) {
SetPlayerArmour( playerid , colete - 15 );
}
else
{
SetPlayerHealth( playerid , vida - 20 );
}
}
return 1;
}

