Quote:
Originally Posted by Kalcor
That never worked reliably.
pawn Code:
forward KickPublic(playerid); public KickPublic(playerid) { Kick(playerid); }
KickWithMessage(playerid, message[]) { SendClientMessage(playerid, 0xFF4444FF, message); SetTimerEx("KickPublic", 1000, 0, "d", playerid); }
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
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why can't you just fix it in client/server code? There are many bugs and we are tired of making workarounds for every bug.