01.02.2013, 13:47
Here are the codes:
Somehow I just get stuck inside the tutorial.
Here too:
Код:
if(PlayerInfo[playerid][pTut] == 0) { gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1; TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, COLOR_LIGHTRED, "You will now proceed to the Tutorial."); SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, (playerid + MAX_PLAYERS)); SetPlayerPos(playerid, 1.71875, 30.4062, 1200.34); SetPlayerCameraPos(playerid, 1.519, 33.851, 1199.59); SetPlayerCameraLookAt(playerid, 1.71875, 30.4062, 1200.34); TutTime[playerid] = 1; }
Here too:
Код:
if(TutTime[i] >= 1) //THE TUTORIAL, /readrules { TutTime[i] += 1; switch(TutTime[i]) { case 3: { SendClientMessage(i, COLOR_YELLOW2, "|____ Server Rules ____|"); SendClientMessage(i, COLOR_YELLOW2, "READ THESE RULES. NOT OBEYING THEM WILL GET YOU BANNED."); SendClientMessage(i, COLOR_YELLOW2, "Ignorance is no excuse - all of the stuff in here you need to know."); SendClientMessage(i, COLOR_RED, "If you break any of the rules outlined here, you will NOT be unbanned."); } case 14: { SendClientMessage(i, COLOR_YELLOW, "|____ Deathmatching ____|"); } case 16: { SendClientMessage(i, COLOR_YELLOW2, "This server is a RP server which stands for Role Playing."); SendClientMessage(i, COLOR_YELLOW2, "Deathmatching, or DMing, is not allowed. Deathmatching means killing someone for no"); SendClientMessage(i, COLOR_YELLOW2, "reason, without any in-character justification. If you just want to fight, there are"); SendClientMessage(i, COLOR_YELLOW2, "other servers for that. Here, if you want to kill someone, you need to have a reason."); SendClientMessage(i, COLOR_YELLOW2, "Violating this rule will get you kicked. Doing it over and over will get you banned."); SendClientMessage(i, COLOR_YELLOW2, "Don't worry, though. There's plenty of reasons to kill people around here."); SendClientMessage(i, COLOR_YELLOW2, "Pretending to RP a crazy person or a badass cop killa does not give you reason to Deathmatch anyone."); } case 30: { SendClientMessage(i, COLOR_YELLOW, "|____ Don't Be Stupid ____|"); } case 32: { SendClientMessage(i, COLOR_YELLOW2, "This server is for people ages 17 and up. How will we tell? If you talk like an idiot,"); SendClientMessage(i, COLOR_YELLOW2, "you are one, or you just act 12. Don't type like an idiot; try to put some effort into"); SendClientMessage(i, COLOR_YELLOW2, "things like grammar and spelling. HY GUZUER LTS GO TO MAT PNT, K? is not acceptable here."); SendClientMessage(i, COLOR_YELLOW2, "And don't act like a retard either. You know what it is - don't do it. And if you"); SendClientMessage(i, COLOR_YELLOW2, "don't know you're acting like one then you'll probably get banned."); } case 50: { SendClientMessage(i, COLOR_YELLOW, "|____ Cheating & Abusing ____|"); } case 54: { SendClientMessage(i, COLOR_YELLOW2, "There is to be no cheating, hacking, exploiting, or any other stupid shit."); SendClientMessage(i, COLOR_YELLOW2, "We're here to have fun, not to 'win' or get an unfair edge over the other players."); SendClientMessage(i, COLOR_YELLOW2, "If you see someone cheating, please use /report to let us know, and we'll stop it."); SendClientMessage(i, COLOR_YELLOW2, "Do not make a bunch of new characters and take their money. We will notice. It is"); SendClientMessage(i, COLOR_YELLOW2, "not cool."); } case 74: { SendClientMessage(i, COLOR_YELLOW, "|____ Drivers Don't Shoot. ____|"); } case 76: { SendClientMessage(i, COLOR_YELLOW2, "If you are driving ANY VEHICLE do not shoot. Shooting from the driver"); SendClientMessage(i, COLOR_YELLOW2, "seat gives you auto aim and increased rate of fire. It's broken and unfair"); SendClientMessage(i, COLOR_YELLOW2, "and it's also bannable."); } case 96: { SendClientMessage(i, COLOR_YELLOW, "|____ Carparking/Bladekilling ____|"); } case 98: { SendClientMessage(i, COLOR_YELLOW2, "Carparking is when you run someone over with your car and then park on top"); SendClientMessage(i, COLOR_YELLOW2, "of that person, causing them to lose health. If you do this at all, even if"); SendClientMessage(i, COLOR_YELLOW2, "the person does not die, you may be banned. Bladekilling is when you use the"); SendClientMessage(i, COLOR_YELLOW2, "blades of a chopper to kill people. This, along with crashing planes into people"); SendClientMessage(i, COLOR_YELLOW2, "is bannable."); } case 118: { SendClientMessage(i, COLOR_YELLOW, "|____ Gang Violence ____|"); } case 120: { SendClientMessage(i, COLOR_YELLOW2, "There are gangs on this server and the activity on the server revolves around them."); SendClientMessage(i, COLOR_YELLOW2, "You have the most fun when you're in an official gang or running around as a group"); SendClientMessage(i, COLOR_YELLOW2, "so try to hook up with one, it makes a huge difference. And if you're the victim of"); SendClientMessage(i, COLOR_YELLOW2, "gangs or crime in general, /call 911."); } case 140: { SendClientMessage(i, COLOR_YELLOW, "|___Chicken Running and Logging ____|"); } case 142: { SendClientMessage(i, COLOR_YELLOW2, "Chicken running is using sprint and rapid movement [zig zagging, circling]"); SendClientMessage(i, COLOR_YELLOW2, "to exploit lag in order to avoid getting shot. Also in this category are things"); SendClientMessage(i, COLOR_YELLOW2, "like running in and out of interiors to avoid getting shot. Another important"); SendClientMessage(i, COLOR_YELLOW2, "rule is --do not log to avoid death or arrest--. Again, not RP and bannable."); } case 162: { SendClientMessage(i, COLOR_YELLOW, "|___Language & Advertising ____|"); } case 164: { SendClientMessage(i, COLOR_YELLOW2, "We'd like you to use English in any chat. This is an english language server."); SendClientMessage(i, COLOR_YELLOW2, "If you want to talk with someone in your own Language, use the /w or /sms commands"); SendClientMessage(i, COLOR_YELLOW2, "Do not advertise for other servers. It's retarded and you know it. Do not use the word 'Heat'"); SendClientMessage(i, COLOR_YELLOW2, "in /ad, everyone knows what it is and you will get fined for it. Try to come up with something creative"); } case 184: { SendClientMessage(i, COLOR_YELLOW, "|____The End ____|"); } case 186: { SendClientMessage(i, COLOR_YELLOW2, "Congrats for making it to the end."); SendClientMessage(i, COLOR_YELLOW2, "If you need any further help use /n to ask any game related questions."); SendClientMessage(i, COLOR_YELLOW2, "The tone of these rules is a bit harsh, but they aren't unreasonable."); SendClientMessage(i, COLOR_YELLOW2, "To involve yourself in the community and for more info, check out the website"); SendClientMessage(i, COLOR_YELLOW2, "www.rdzgta.com"); } case 196: { TutTime[i] = 0; PlayerInfo[i][pTut] = 1; gOoc[i] = 0; gNews[i] = 0; gFam[i] = 0; TogglePlayerControllable(i, 1); MedicBill[i] = 0; SetPlayerSpawn(i); SpawnPlayer(i); } } }