Somehow I just get stuck inside the tutorial.
Код:
if(TutTime[i] >= 1) //THE TUTORIAL, /readrules
{
TutTime[i] += 1;
switch(TutTime[i])
{
case 3:
{
SendClientMessage(i, COLOR_YELLOW2, "|____ Server Rules ____|");
SendClientMessage(i, COLOR_YELLOW2, "READ THESE RULES. NOT OBEYING THEM WILL GET YOU BANNED.");
SendClientMessage(i, COLOR_YELLOW2, "Ignorance is no excuse - all of the stuff in here you need to know.");
SendClientMessage(i, COLOR_RED, "If you break any of the rules outlined here, you will NOT be unbanned.");
}
case 14:
{
SendClientMessage(i, COLOR_YELLOW, "|____ Deathmatching ____|");
}
case 16:
{
SendClientMessage(i, COLOR_YELLOW2, "This server is a RP server which stands for Role Playing.");
SendClientMessage(i, COLOR_YELLOW2, "Deathmatching, or DMing, is not allowed. Deathmatching means killing someone for no");
SendClientMessage(i, COLOR_YELLOW2, "reason, without any in-character justification. If you just want to fight, there are");
SendClientMessage(i, COLOR_YELLOW2, "other servers for that. Here, if you want to kill someone, you need to have a reason.");
SendClientMessage(i, COLOR_YELLOW2, "Violating this rule will get you kicked. Doing it over and over will get you banned.");
SendClientMessage(i, COLOR_YELLOW2, "Don't worry, though. There's plenty of reasons to kill people around here.");
SendClientMessage(i, COLOR_YELLOW2, "Pretending to RP a crazy person or a badass cop killa does not give you reason to Deathmatch anyone.");
}
case 30:
{
SendClientMessage(i, COLOR_YELLOW, "|____ Don't Be Stupid ____|");
}
case 32:
{
SendClientMessage(i, COLOR_YELLOW2, "This server is for people ages 17 and up. How will we tell? If you talk like an idiot,");
SendClientMessage(i, COLOR_YELLOW2, "you are one, or you just act 12. Don't type like an idiot; try to put some effort into");
SendClientMessage(i, COLOR_YELLOW2, "things like grammar and spelling. HY GUZUER LTS GO TO MAT PNT, K? is not acceptable here.");
SendClientMessage(i, COLOR_YELLOW2, "And don't act like a retard either. You know what it is - don't do it. And if you");
SendClientMessage(i, COLOR_YELLOW2, "don't know you're acting like one then you'll probably get banned.");
}
case 50:
{
SendClientMessage(i, COLOR_YELLOW, "|____ Cheating & Abusing ____|");
}
case 54:
{
SendClientMessage(i, COLOR_YELLOW2, "There is to be no cheating, hacking, exploiting, or any other stupid shit.");
SendClientMessage(i, COLOR_YELLOW2, "We're here to have fun, not to 'win' or get an unfair edge over the other players.");
SendClientMessage(i, COLOR_YELLOW2, "If you see someone cheating, please use /report to let us know, and we'll stop it.");
SendClientMessage(i, COLOR_YELLOW2, "Do not make a bunch of new characters and take their money. We will notice. It is");
SendClientMessage(i, COLOR_YELLOW2, "not cool.");
}
case 74:
{
SendClientMessage(i, COLOR_YELLOW, "|____ Drivers Don't Shoot. ____|");
}
case 76:
{
SendClientMessage(i, COLOR_YELLOW2, "If you are driving ANY VEHICLE do not shoot. Shooting from the driver");
SendClientMessage(i, COLOR_YELLOW2, "seat gives you auto aim and increased rate of fire. It's broken and unfair");
SendClientMessage(i, COLOR_YELLOW2, "and it's also bannable.");
}
case 96:
{
SendClientMessage(i, COLOR_YELLOW, "|____ Carparking/Bladekilling ____|");
}
case 98:
{
SendClientMessage(i, COLOR_YELLOW2, "Carparking is when you run someone over with your car and then park on top");
SendClientMessage(i, COLOR_YELLOW2, "of that person, causing them to lose health. If you do this at all, even if");
SendClientMessage(i, COLOR_YELLOW2, "the person does not die, you may be banned. Bladekilling is when you use the");
SendClientMessage(i, COLOR_YELLOW2, "blades of a chopper to kill people. This, along with crashing planes into people");
SendClientMessage(i, COLOR_YELLOW2, "is bannable.");
}
case 118:
{
SendClientMessage(i, COLOR_YELLOW, "|____ Gang Violence ____|");
}
case 120:
{
SendClientMessage(i, COLOR_YELLOW2, "There are gangs on this server and the activity on the server revolves around them.");
SendClientMessage(i, COLOR_YELLOW2, "You have the most fun when you're in an official gang or running around as a group");
SendClientMessage(i, COLOR_YELLOW2, "so try to hook up with one, it makes a huge difference. And if you're the victim of");
SendClientMessage(i, COLOR_YELLOW2, "gangs or crime in general, /call 911.");
}
case 140:
{
SendClientMessage(i, COLOR_YELLOW, "|___Chicken Running and Logging ____|");
}
case 142:
{
SendClientMessage(i, COLOR_YELLOW2, "Chicken running is using sprint and rapid movement [zig zagging, circling]");
SendClientMessage(i, COLOR_YELLOW2, "to exploit lag in order to avoid getting shot. Also in this category are things");
SendClientMessage(i, COLOR_YELLOW2, "like running in and out of interiors to avoid getting shot. Another important");
SendClientMessage(i, COLOR_YELLOW2, "rule is --do not log to avoid death or arrest--. Again, not RP and bannable.");
}
case 162:
{
SendClientMessage(i, COLOR_YELLOW, "|___Language & Advertising ____|");
}
case 164:
{
SendClientMessage(i, COLOR_YELLOW2, "We'd like you to use English in any chat. This is an english language server.");
SendClientMessage(i, COLOR_YELLOW2, "If you want to talk with someone in your own Language, use the /w or /sms commands");
SendClientMessage(i, COLOR_YELLOW2, "Do not advertise for other servers. It's retarded and you know it. Do not use the word 'Heat'");
SendClientMessage(i, COLOR_YELLOW2, "in /ad, everyone knows what it is and you will get fined for it. Try to come up with something creative");
}
case 184:
{
SendClientMessage(i, COLOR_YELLOW, "|____The End ____|");
}
case 186:
{
SendClientMessage(i, COLOR_YELLOW2, "Congrats for making it to the end.");
SendClientMessage(i, COLOR_YELLOW2, "If you need any further help use /n to ask any game related questions.");
SendClientMessage(i, COLOR_YELLOW2, "The tone of these rules is a bit harsh, but they aren't unreasonable.");
SendClientMessage(i, COLOR_YELLOW2, "To involve yourself in the community and for more info, check out the website");
SendClientMessage(i, COLOR_YELLOW2, "www.rdzgta.com");
}
case 196:
{
TutTime[i] = 0; PlayerInfo[i][pTut] = 1;
gOoc[i] = 0; gNews[i] = 0; gFam[i] = 0;
TogglePlayerControllable(i, 1);
MedicBill[i] = 0;
SetPlayerSpawn(i);
SpawnPlayer(i);
}
}
}