Spawn command
#4

Quote:
Originally Posted by Roach_
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Like this:
pawn Код:
new bool:pSpawn[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    pSpawn[playerid] = false;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    pSpawn[playerid] = true;
    return 1;
}
And you use this to check if he spawned:
pawn Код:
if(!pSpawn[playerid]) return SendClientMessage(playerid, -1, "ERROR: You must Spawn to use this command.");
WHAT? You are using 32-bit variables which are useless because, they're holding only 1 and 0 values! That's a waste of a lot of memory! However if player died, he's not spawned then.

You can do this check by using player STATE.
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Messages In This Thread
Spawn command - by DerickClark - 31.01.2013, 00:39
Re: Spawn command - by u3ber - 31.01.2013, 00:41
Re: Spawn command - by Roach_ - 31.01.2013, 00:42
Re: Spawn command - by Riddick94 - 31.01.2013, 00:55

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