29.01.2013, 06:55
create the object first at the position that its closed ie a gate.
the make a cmd or go to onplayerupdate and xo:
MoveObject(id,...);
and then it will open, then make another d or set a timer that closes the gate.
the make a cmd or go to onplayerupdate and xo:
MoveObject(id,...);
and then it will open, then make another d or set a timer that closes the gate.