[HELP] Compile Error [FIXED]
#2

I also fixed your indentitation but the forum fucks it up a bit.
pawn Код:
#include <a_samp>
#include <xClient>

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_DARK_RED 0xAA3333AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x0000AA20
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define MAX_SPAM 6

new SpamStrings[MAX_PLAYERS];

main()
{
    print("\n----------------------------------");
    print(" ~ Ultimate Clean GM by Hot ~");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    SetGameModeText("Stunt•Freeroam•DM•Fun");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "Welcome San Andreas Stunters, Have fun!");
    new pName[MAX_PLAYER_NAME];
    new string[128];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s has joined the server.", pName);
    SendClientMessageToAll(COLOR_GREY, string);

    if(!strcmp("[ViP]Labrik",pName,true) || !strcmp("netzeek",pName,true) || !strcmp("[MT]Lavis",pName,true))
    {
      new kstring[128];
      format(kstring, sizeof(kstring), "%s was auto kicked from the server (illegal name).", pName);
    SendClientMessageToAll(COLOR_GREY, kstring);
    print(kstring);
        Kick(playerid);
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    switch(reason)
    {
        case 0: format(String, sizeof(String), "%s lost connection to the server. (timeout)", PName);
        case 1: format(String, sizeof(String), "%s has left the server.", PName);
        case 2: format(String, sizeof(String), "%s has left the server. (kicked)", PName);
    }
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SetPlayerHealth(playerid, 100);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    FadePlayerScreen(playerid, 0xFFFFFFCC, 6, 192);
    GameTextForPlayer(playerid,"~w~OMG, CALL THE AMBULANCE!",1000,1);
    SendDeathMessage(killerid, playerid, reason);
    GameTextForPlayer(killerid,"~r~You Murderer!",4000,3);
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    SpamStrings[playerid] ++;
    if(SpamStrings[playerid] >= MAX_SPAM)
    {
        new PlayerName[MAX_PLAYER_NAME];
        GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
        printf("(previous text of %s was blocked by antispam)", PlayerName);
        SendClientMessage(playerid,0xCC0000AA,"Please wait 20 seconds before you spam again (spam protection).");
        return 0;
    }
    new textstring[128];
    format(textstring, sizeof(textstring), "[%i] %s", playerid, text);
    SendPlayerMessageToAll(playerid, textstring);
    return 0;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/parachute", true) == 0)
    {
        GivePlayerWeapon(playerid, 46, 1);
        SendClientMessage(playerid,COLOR_GREEN,"Use it well!");
        PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
        return 1;
    }
    if (strcmp(cmdtext, "/flip", true)==0)
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            new Float:PX, Float:PY, Float:PZ, Float:PA;
            GetPlayerPos(playerid, PX, PY, PZ);
            GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
            SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
            SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
            SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!");
            PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
        }
        else
        {
            SendClientMessage(playerid, COLOR_RED,"Cn you flip your self?");
        }
        return 1;
    }
   
    if (strcmp(cmdtext, "/lock", true)==0)
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            new State=GetPlayerState(playerid);
            if(State!=PLAYER_STATE_DRIVER)
            {
                SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
                return 1;
            }
            new i;
            for(i=0;i<MAX_PLAYERS;i++)
            {
                if(i != playerid)
                {
                    SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
                }
            }
            SendClientMessage(playerid, COLOR_BASIC, "Vehicle locked!");
            new Float:pX, Float:pY, Float:pZ;
            GetPlayerPos(playerid,pX,pY,pZ);
            PlayerPlaySound(playerid,1056,pX,pY,pZ);
            PlayerPlaySound(playerid, 1137,pX,pY,pZ);
            locked[playerid][GetPlayerVehicleID(playerid)] = 1;
        }
        else
        {
            SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
        }
        return 1;
    }

    if (strcmp(cmdtext, "/unlock", true)==0)
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            new State=GetPlayerState(playerid);
            if(State!=PLAYER_STATE_DRIVER)
            {
                SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
                return 1;
            }
            new i;
            for(i=0;i<MAX_PLAYERS;i++)
            {
                SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
            }
            SendClientMessage(playerid, COLOR_BASIC, "Vehicle unlocked!");
            new Float:pX, Float:pY, Float:pZ;
            GetPlayerPos(playerid,pX,pY,pZ);
            PlayerPlaySound(playerid, 1058,pX,pY,pZ);
            locked[playerid][GetPlayerVehicleID(playerid)] = 0;
        }
        else
        {
            SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
        }
        return 1;
    }
    if (strcmp(cmdtext, "/savep", true)==0)
    {
        GetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
        GetPlayerFacingAngle(playerid, PosA[playerid]);
        SendClientMessage(playerid, COLOR_BASIC, "Positon set! Go to this possiton with /loadp");
        PosI[playerid] = (GetPlayerInterior(playerid));
        PlayerPlaySound(playerid, 1137 , 0.0, 0.0, 0.0);
        return 1;
    }
       
    if (strcmp(cmdtext, "/loadp", true)==0)
    {
        if (!floatsqroot(PosX[playerid]+PosY[playerid]+PosZ[playerid]))
        {
            return SendClientMessage(playerid, COLOR_RED, "Use /savep first!");
        }
        else
        {
            ResetPlayerWeapons(playerid);
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                SetVehiclePos(GetPlayerVehicleID(playerid), PosX[playerid], PosY[playerid], PosZ[playerid]);
                SetVehicleZAngle(GetPlayerVehicleID(playerid), PosA[playerid]);
                SetCameraBehindPlayer(playerid);
                LinkVehicleToInterior(GetPlayerVehicleID(playerid), PosI[playerid]);
            }
            else
            {
                InCar[playerid] = false;
                SetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
                SetPlayerFacingAngle(playerid, PosA[playerid]);
                SetCameraBehindPlayer(playerid);
            }
            PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
            SetPlayerInterior(playerid, PosI[playerid]);
            SendClientMessage(playerid, COLOR_BASIC, "Position Loaded");
        }
        return 1;
  }
    return 0;
}

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Messages In This Thread
[HELP] Compile Error [FIXED] - by Hot - 19.02.2009, 13:50
Re: [HELP] Compile Error ! - by Marcel - 19.02.2009, 14:10
Re: [HELP] Compile Error ! - by Hot - 19.02.2009, 14:18
Re: [HELP] Compile Error ! - by Marcel - 19.02.2009, 14:20
Re: [HELP] Compile Error ! - by Hot - 19.02.2009, 14:24
Re: [HELP] Compile Error ! - by Marcel - 19.02.2009, 14:30
Re: [HELP] Compile Error ! - by Hot - 19.02.2009, 14:33
Re: [HELP] Compile Error ! - by Marcel - 19.02.2009, 14:34
Re: [HELP] Compile Error ! - by Hot - 19.02.2009, 14:45
Re: [HELP] Compile Error ! - by Djiango - 19.02.2009, 15:26

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