C:\Documents and Settings\User\Desktop\SAURP\GM.pwn(47) : error 001: expected token: ";", but found "new" C:\Documents and Settings\User\Desktop\SAURP\GM.pwn(68) : error 017: undefined symbol "String" C:\Documents and Settings\User\Desktop\SAURP\GM.pwn(68) : error 017: undefined symbol "String" C:\Documents and Settings\User\Desktop\SAURP\GM.pwn(68) : error 036: empty statement C:\Documents and Settings\User\Desktop\SAURP\GM.pwn(68) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
#include <a_samp> #include <xClient> #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_DARK_RED 0xAA3333AA #define COLOR_RED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_BLUE 0x0000AA20 #define COLOR_WHITE 0xFFFFFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_SYSTEM 0xEFEFF7AA #define MAX_SPAM 6 new SpamStrings[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" ~ Ultimate Clean GM by Hot ~"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("Stunt•Freeroam•DM•Fun"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, COLOR_GREEN, "Welcome San Andreas Stunters, Have fun!") new pName[MAX_PLAYER_NAME]; new string[128]; GetPlayerName(playerid, pName, sizeof(pName)); format(string, sizeof(string), "%s has joined the server.", pName); SendClientMessageToAll(COLOR_GREY, string); if(!strcmp("[ViP]Labrik",pName,true) || !strcmp("netzeek",pName,true) || !strcmp("[MT]Lavis",pName,true)) { new kstring[128]; format(kstring, sizeof(kstring), "%s was auto kicked from the server (illegal name).", pName); SendClientMessageToAll(COLOR_GREY, kstring); print(kstring); Kick(playerid); } return 1; } public OnPlayerDisconnect(playerid, reason) { switch(reason) { case 0: format(String, sizeof(String), "%s lost connection to the server. (timeout)", PName); case 1: format(String, sizeof(String), "%s has left the server.", PName); case 2: format(String, sizeof(String), "%s has left the server. (kicked)", PName); } return 1; } public OnPlayerSpawn(playerid) { SetPlayerHealth(playerid, 100); return 1; } public OnPlayerDeath(playerid, killerid, reason) { FadePlayerScreen(playerid, 0xFFFFFFCC, 6, 192); GameTextForPlayer(playerid,"~w~OMG, CALL THE AMBULANCE!",1000,1); SendDeathMessage(killerid, playerid, reason); GameTextForPlayer(killerid,"~r~You Murderer!",4000,3); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnPlayerText(playerid, text[]) { SpamStrings[playerid] ++; if(SpamStrings[playerid] >= MAX_SPAM) { new PlayerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); printf("(previous text of %s was blocked by antispam)", PlayerName); SendClientMessage(playerid,0xCC0000AA,"Please wait 20 seconds before you spam again (spam protection)."); return 0; } new textstring[128]; format(textstring, sizeof(textstring), "[%i] %s", playerid, text); SendPlayerMessageToAll(playerid, textstring); return 0; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/parachute", true) == 0) { GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid,COLOR_GREEN,"Use it well!"); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if (strcmp(cmdtext, "/flip", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new Float:PX, Float:PY, Float:PZ, Float:PA; GetPlayerPos(playerid, PX, PY, PZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), PA); SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1); SetVehicleZAngle(GetPlayerVehicleID(playerid), PA); SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!"); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_RED,"Cn you flip your self?"); } return 1; } if (strcmp(cmdtext, "/lock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver."); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { if(i != playerid) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1); } } SendClientMessage(playerid, COLOR_BASIC, "Vehicle locked!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); PlayerPlaySound(playerid, 1137,pX,pY,pZ); locked[playerid][GetPlayerVehicleID(playerid)] = 1; } else { SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!"); } return 1; } if (strcmp(cmdtext, "/unlock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver."); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0); } SendClientMessage(playerid, COLOR_BASIC, "Vehicle unlocked!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid, 1058,pX,pY,pZ); locked[playerid][GetPlayerVehicleID(playerid)] = 0; } else { SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!"); } return 1; } if (strcmp(cmdtext, "/savep", true)==0) { GetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]); GetPlayerFacingAngle(playerid, PosA[playerid]); SendClientMessage(playerid, COLOR_BASIC, "Positon set! Go to this possiton with /loadp"); PosI[playerid] = (GetPlayerInterior(playerid)); PlayerPlaySound(playerid, 1137 , 0.0, 0.0, 0.0); return 1; } if (strcmp(cmdtext, "/loadp", true)==0) { if (!floatsqroot(PosX[playerid]+PosY[playerid]+PosZ[playerid])) { return SendClientMessage(playerid, COLOR_RED, "Use /savep first!"); } else { ResetPlayerWeapons(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), PosX[playerid], PosY[playerid], PosZ[playerid]); SetVehicleZAngle(GetPlayerVehicleID(playerid), PosA[playerid]); SetCameraBehindPlayer(playerid); LinkVehicleToInterior(GetPlayerVehicleID(playerid), PosI[playerid]); } else { InCar[playerid] = false; SetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]); SetPlayerFacingAngle(playerid, PosA[playerid]); SetCameraBehindPlayer(playerid); } PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); SetPlayerInterior(playerid, PosI[playerid]); SendClientMessage(playerid, COLOR_BASIC, "Position Loaded"); } return 1; } return 0; }
(47)new pName[MAX_PLAYER_NAME]; (68)case 0: format(String, sizeof(String), "%s lost connection to the server. (timeout)", PName);
#include <a_samp>
#include <xClient>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_DARK_RED 0xAA3333AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x0000AA20
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define MAX_SPAM 6
new SpamStrings[MAX_PLAYERS];
main()
{
print("\n----------------------------------");
print(" ~ Ultimate Clean GM by Hot ~");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Stunt•Freeroam•DM•Fun");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_GREEN, "Welcome San Andreas Stunters, Have fun!");
new pName[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s has joined the server.", pName);
SendClientMessageToAll(COLOR_GREY, string);
if(!strcmp("[ViP]Labrik",pName,true) || !strcmp("netzeek",pName,true) || !strcmp("[MT]Lavis",pName,true))
{
new kstring[128];
format(kstring, sizeof(kstring), "%s was auto kicked from the server (illegal name).", pName);
SendClientMessageToAll(COLOR_GREY, kstring);
print(kstring);
Kick(playerid);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
switch(reason)
{
case 0: format(String, sizeof(String), "%s lost connection to the server. (timeout)", PName);
case 1: format(String, sizeof(String), "%s has left the server.", PName);
case 2: format(String, sizeof(String), "%s has left the server. (kicked)", PName);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerHealth(playerid, 100);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
FadePlayerScreen(playerid, 0xFFFFFFCC, 6, 192);
GameTextForPlayer(playerid,"~w~OMG, CALL THE AMBULANCE!",1000,1);
SendDeathMessage(killerid, playerid, reason);
GameTextForPlayer(killerid,"~r~You Murderer!",4000,3);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
SpamStrings[playerid] ++;
if(SpamStrings[playerid] >= MAX_SPAM)
{
new PlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
printf("(previous text of %s was blocked by antispam)", PlayerName);
SendClientMessage(playerid,0xCC0000AA,"Please wait 20 seconds before you spam again (spam protection).");
return 0;
}
new textstring[128];
format(textstring, sizeof(textstring), "[%i] %s", playerid, text);
SendPlayerMessageToAll(playerid, textstring);
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/parachute", true) == 0)
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid,COLOR_GREEN,"Use it well!");
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
return 1;
}
if (strcmp(cmdtext, "/flip", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:PX, Float:PY, Float:PZ, Float:PA;
GetPlayerPos(playerid, PX, PY, PZ);
GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!");
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
}
else
{
SendClientMessage(playerid, COLOR_RED,"Cn you flip your self?");
}
return 1;
}
if (strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, COLOR_BASIC, "Vehicle locked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
PlayerPlaySound(playerid, 1137,pX,pY,pZ);
locked[playerid][GetPlayerVehicleID(playerid)] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, COLOR_BASIC, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid, 1058,pX,pY,pZ);
locked[playerid][GetPlayerVehicleID(playerid)] = 0;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/savep", true)==0)
{
GetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
GetPlayerFacingAngle(playerid, PosA[playerid]);
SendClientMessage(playerid, COLOR_BASIC, "Positon set! Go to this possiton with /loadp");
PosI[playerid] = (GetPlayerInterior(playerid));
PlayerPlaySound(playerid, 1137 , 0.0, 0.0, 0.0);
return 1;
}
if (strcmp(cmdtext, "/loadp", true)==0)
{
if (!floatsqroot(PosX[playerid]+PosY[playerid]+PosZ[playerid]))
{
return SendClientMessage(playerid, COLOR_RED, "Use /savep first!");
}
else
{
ResetPlayerWeapons(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SetVehiclePos(GetPlayerVehicleID(playerid), PosX[playerid], PosY[playerid], PosZ[playerid]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), PosA[playerid]);
SetCameraBehindPlayer(playerid);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), PosI[playerid]);
}
else
{
InCar[playerid] = false;
SetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
SetPlayerFacingAngle(playerid, PosA[playerid]);
SetCameraBehindPlayer(playerid);
}
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, PosI[playerid]);
SendClientMessage(playerid, COLOR_BASIC, "Position Loaded");
}
return 1;
}
return 0;
}
C:\Documents and Settings\User\Desktop\GM.pwn(47) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(50) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(53) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(59) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(68) : error 017: undefined symbol "String" C:\Documents and Settings\User\Desktop\GM.pwn(68) : error 017: undefined symbol "String" C:\Documents and Settings\User\Desktop\GM.pwn(68) : error 036: empty statement C:\Documents and Settings\User\Desktop\GM.pwn(68) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
#include <a_samp>
#include <xClient>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_DARK_RED 0xAA3333AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x0000AA20
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define MAX_SPAM 6
new SpamStrings[MAX_PLAYERS];
main()
{
print("\n----------------------------------");
print(" ~ Ultimate Clean GM by Hot ~");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Stunt•Freeroam•DM•Fun");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_GREEN, "Welcome San Andreas Stunters, Have fun!");
new pName[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s has joined the server.", pName);
SendClientMessageToAll(COLOR_GREY, string);
if(!strcmp("[ViP]Labrik",pName,true) || !strcmp("netzeek",pName,true) || !strcmp("[MT]Lavis",pName,true))
{
new kstring[128];
format(kstring, sizeof(kstring), "%s was auto kicked from the server (illegal name).", pName);
SendClientMessageToAll(COLOR_GREY, kstring);
print(kstring);
Kick(playerid);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new String[ 80 ];
switch(reason)
{
case 0: format(String, sizeof(String), "%s lost connection to the server. (timeout)", PName);
case 1: format(String, sizeof(String), "%s has left the server.", PName);
case 2: format(String, sizeof(String), "%s has left the server. (kicked)", PName);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerHealth(playerid, 100);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
FadePlayerScreen(playerid, 0xFFFFFFCC, 6, 192);
GameTextForPlayer(playerid,"~w~OMG, CALL THE AMBULANCE!",1000,1);
SendDeathMessage(killerid, playerid, reason);
GameTextForPlayer(killerid,"~r~You Murderer!",4000,3);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
SpamStrings[playerid] ++;
if(SpamStrings[playerid] >= MAX_SPAM)
{
new PlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
printf("(previous text of %s was blocked by antispam)", PlayerName);
SendClientMessage(playerid,0xCC0000AA,"Please wait 20 seconds before you spam again (spam protection).");
return 0;
}
new textstring[128];
format(textstring, sizeof(textstring), "[%i] %s", playerid, text);
SendPlayerMessageToAll(playerid, textstring);
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/parachute", true) == 0)
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid,COLOR_GREEN,"Use it well!");
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
return 1;
}
if (strcmp(cmdtext, "/flip", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:PX, Float:PY, Float:PZ, Float:PA;
GetPlayerPos(playerid, PX, PY, PZ);
GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!");
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
}
else
{
SendClientMessage(playerid, COLOR_RED,"Cn you flip your self?");
}
return 1;
}
if (strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, COLOR_BASIC, "Vehicle locked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
PlayerPlaySound(playerid, 1137,pX,pY,pZ);
locked[playerid][GetPlayerVehicleID(playerid)] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, COLOR_BASIC, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid, 1058,pX,pY,pZ);
locked[playerid][GetPlayerVehicleID(playerid)] = 0;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/savep", true)==0)
{
GetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
GetPlayerFacingAngle(playerid, PosA[playerid]);
SendClientMessage(playerid, COLOR_BASIC, "Positon set! Go to this possiton with /loadp");
PosI[playerid] = (GetPlayerInterior(playerid));
PlayerPlaySound(playerid, 1137 , 0.0, 0.0, 0.0);
return 1;
}
if (strcmp(cmdtext, "/loadp", true)==0)
{
if (!floatsqroot(PosX[playerid]+PosY[playerid]+PosZ[playerid]))
{
return SendClientMessage(playerid, COLOR_RED, "Use /savep first!");
}
else
{
ResetPlayerWeapons(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SetVehiclePos(GetPlayerVehicleID(playerid), PosX[playerid], PosY[playerid], PosZ[playerid]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), PosA[playerid]);
SetCameraBehindPlayer(playerid);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), PosI[playerid]);
}
else
{
InCar[playerid] = false;
SetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
SetPlayerFacingAngle(playerid, PosA[playerid]);
SetCameraBehindPlayer(playerid);
}
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, PosI[playerid]);
SendClientMessage(playerid, COLOR_BASIC, "Position Loaded");
}
return 1;
}
return 0;
}
C:\Documents and Settings\User\Desktop\GM.pwn(47) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(50) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(53) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(59) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(69) : error 017: undefined symbol "PName" C:\Documents and Settings\User\Desktop\GM.pwn(70) : error 017: undefined symbol "PName" C:\Documents and Settings\User\Desktop\GM.pwn(71) : error 017: undefined symbol "PName" C:\Documents and Settings\User\Desktop\GM.pwn(79) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(84) : error 017: undefined symbol "FadePlayerScreen" C:\Documents and Settings\User\Desktop\GM.pwn(85) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(86) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(88) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(102) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(107) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(110) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(131) : error 017: undefined symbol "COLOR_BASIC" C:\Documents and Settings\User\Desktop\GM.pwn(159) : error 017: undefined symbol "COLOR_BASIC" C:\Documents and Settings\User\Desktop\GM.pwn(160) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(161) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(164) : error 017: undefined symbol "locked" C:\Documents and Settings\User\Desktop\GM.pwn(164) : warning 215: expression has no effect C:\Documents and Settings\User\Desktop\GM.pwn(164) : error 001: expected token: ";", but found "]" C:\Documents and Settings\User\Desktop\GM.pwn(164) : error 029: invalid expression, assumed zero C:\Documents and Settings\User\Desktop\GM.pwn(164) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 10 Errors.
#include <a_samp>
#include <xClient>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_DARK_RED 0xAA3333AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x0000AA20
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define MAX_SPAM 6
new SpamStrings[MAX_PLAYERS];
main()
{
print("\n----------------------------------");
print(" ~ Ultimate Clean GM by Hot ~");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Stunt•Freeroam•DM•Fun");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_GREEN, "Welcome San Andreas Stunters, Have fun!");
new pName[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s has joined the server.", pName);
SendClientMessageToAll(COLOR_GREY, string);
if(!strcmp("[ViP]Labrik",pName,true) || !strcmp("netzeek",pName,true) || !strcmp("[MT]Lavis",pName,true))
{
new kstring[128];
format(kstring, sizeof(kstring), "%s was auto kicked from the server (illegal name).", pName);
SendClientMessageToAll(COLOR_GREY, kstring);
print(kstring);
Kick(playerid);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new String[ 80 ] , PName[ MAX_PLAYER_NAME ];
GetPlayerName( playerid , PName , sizeof( PName ) );
switch(reason)
{
case 0: format(String, sizeof(String), "%s lost connection to the server. (timeout)", PName);
case 1: format(String, sizeof(String), "%s has left the server.", PName);
case 2: format(String, sizeof(String), "%s has left the server. (kicked)", PName);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerHealth(playerid, 100);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
FadePlayerScreen(playerid, 0xFFFFFFCC, 6, 192);
GameTextForPlayer(playerid,"~w~OMG, CALL THE AMBULANCE!",1000,1);
SendDeathMessage(killerid, playerid, reason);
GameTextForPlayer(killerid,"~r~You Murderer!",4000,3);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
SpamStrings[playerid] ++;
if(SpamStrings[playerid] >= MAX_SPAM)
{
new PlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
printf("(previous text of %s was blocked by antispam)", PlayerName);
SendClientMessage(playerid,0xCC0000AA,"Please wait 20 seconds before you spam again (spam protection).");
return 0;
}
new textstring[128];
format(textstring, sizeof(textstring), "[%i] %s", playerid, text);
SendPlayerMessageToAll(playerid, textstring);
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/parachute", true) == 0)
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid,COLOR_GREEN,"Use it well!");
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
return 1;
}
if (strcmp(cmdtext, "/flip", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:PX, Float:PY, Float:PZ, Float:PA;
GetPlayerPos(playerid, PX, PY, PZ);
GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!");
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
}
else
{
SendClientMessage(playerid, COLOR_RED,"Cn you flip your self?");
}
return 1;
}
if (strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, COLOR_BASIC, "Vehicle locked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
PlayerPlaySound(playerid, 1137,pX,pY,pZ);
locked[playerid][GetPlayerVehicleID(playerid)] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, COLOR_BASIC, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid, 1058,pX,pY,pZ);
locked[playerid][GetPlayerVehicleID(playerid)] = 0;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/savep", true)==0)
{
GetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
GetPlayerFacingAngle(playerid, PosA[playerid]);
SendClientMessage(playerid, COLOR_BASIC, "Positon set! Go to this possiton with /loadp");
PosI[playerid] = (GetPlayerInterior(playerid));
PlayerPlaySound(playerid, 1137 , 0.0, 0.0, 0.0);
return 1;
}
if (strcmp(cmdtext, "/loadp", true)==0)
{
if (!floatsqroot(PosX[playerid]+PosY[playerid]+PosZ[playerid]))
{
return SendClientMessage(playerid, COLOR_RED, "Use /savep first!");
}
else
{
ResetPlayerWeapons(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SetVehiclePos(GetPlayerVehicleID(playerid), PosX[playerid], PosY[playerid], PosZ[playerid]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), PosA[playerid]);
SetCameraBehindPlayer(playerid);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), PosI[playerid]);
}
else
{
InCar[playerid] = false;
SetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
SetPlayerFacingAngle(playerid, PosA[playerid]);
SetCameraBehindPlayer(playerid);
}
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, PosI[playerid]);
SendClientMessage(playerid, COLOR_BASIC, "Position Loaded");
}
return 1;
}
return 0;
}
C:\Documents and Settings\User\Desktop\GM.pwn(59) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(85) : error 017: undefined symbol "FadePlayerScreen" C:\Documents and Settings\User\Desktop\GM.pwn(86) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(89) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(161) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(162) : warning 217: loose indentation C:\Documents and Settings\User\Desktop\GM.pwn(165) : error 017: undefined symbol "locked" C:\Documents and Settings\User\Desktop\GM.pwn(165) : warning 215: expression has no effect C:\Documents and Settings\User\Desktop\GM.pwn(165) : error 001: expected token: ";", but found "]" C:\Documents and Settings\User\Desktop\GM.pwn(165) : error 029: invalid expression, assumed zero C:\Documents and Settings\User\Desktop\GM.pwn(165) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
Originally Posted by Marcel
Here, but you don't have FadePlayerScreen, search for it on the forums.
pawn Код:
|
C:\Documents and Settings\User\Desktop\SAURP\pawno\include\Seifader.inc(71) : warning 203: symbol is never used: "reason" C:\Documents and Settings\User\Desktop\GM.pwn(50) : error 001: expected token: ";", but found "new" C:\Documents and Settings\User\Desktop\GM.pwn(69) : warning 202: number of arguments does not match definition C:\Documents and Settings\User\Desktop\GM.pwn(72) : error 017: undefined symbol "String" C:\Documents and Settings\User\Desktop\GM.pwn(72) : error 017: undefined symbol "String" C:\Documents and Settings\User\Desktop\GM.pwn(72) : error 036: empty statement C:\Documents and Settings\User\Desktop\GM.pwn(72) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
#include <a_samp>
#include <xClient>
#include <Seifader>
#define COLOR_BASIC 0xAFAFAFAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_DARK_RED 0xAA3333AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x0000AA20
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define MAX_SPAM 6
new SpamStrings[MAX_PLAYERS];
new locked[MAX_PLAYERS][MAX_VEHICLES];
enum SavePosENUM { Float:sX, Float:sY, Float:sZ, Float:sA, SavedPos };
new SavePos[MAX_PLAYERS][SavePosENUM];
new PosI[MAX_PLAYERS];
new InCar[MAX_PLAYERS];
main()
{
print("\n----------------------------------");
print(" ~ Ultimate Clean GM by Hot ~");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Stunt•Freeroam•DM•Fun");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_GREEN, "Welcome San Andreas Stunters, Have fun!");
new pName[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s has joined the server.", pName);
SendClientMessageToAll(COLOR_GREY, string);
SavePos[playerid][SavedPos] = 1;
if(!strcmp("[ViP]Labrik",pName,true) || !strcmp("netzeek",pName,true) || !strcmp("[MT]Lavis",pName,true))
{
new kstring[128];
format(kstring, sizeof(kstring), "%s was auto kicked from the server (illegal name).", pName);
SendClientMessageToAll(COLOR_GREY, kstring);
print(kstring);
Kick(playerid);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new string[128];
new pName[24];
GetPlayerName(playerid, pName, 24);
switch(reason)
{
case 0: format(string, sizeof(string), "%s lost connection to the server. (timeout)", pName);
case 1: format(string, sizeof(string), "%s has left the server.", pName);
case 2: format(string, sizeof(string), "%s has left the server. (kicked)", pName);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerHealth(playerid, 100);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
FadePlayerScreen(playerid, 0xFFFFFFCC, 192); //playerid, color, time
GameTextForPlayer(playerid,"~w~OMG, CALL THE AMBULANCE!",1000,1);
SendDeathMessage(killerid, playerid, reason);
GameTextForPlayer(killerid,"~r~You Murderer!",4000,3);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
SpamStrings[playerid] ++;
if(SpamStrings[playerid] >= MAX_SPAM)
{
new PlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
printf("(previous text of %s was blocked by antispam)", PlayerName);
SendClientMessage(playerid,0xCC0000AA,"Please wait 20 seconds before you spam again (spam protection).");
return 0;
}
new textstring[128];
format(textstring, sizeof(textstring), "[%i] %s", playerid, text);
SendPlayerMessageToAll(playerid, textstring);
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/parachute", true) == 0)
{
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid,COLOR_GREEN,"Use it well!");
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
return 1;
}
if(strcmp(cmdtext, "/flip", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:PX, Float:PY, Float:PZ, Float:PA;
GetPlayerPos(playerid, PX, PY, PZ);
GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!");
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
}
else
{
SendClientMessage(playerid, COLOR_RED,"Cn you flip your self?");
}
return 1;
}
if(strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, COLOR_BASIC, "Vehicle locked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
PlayerPlaySound(playerid, 1137,pX,pY,pZ);
locked[playerid][GetPlayerVehicleID(playerid)] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
}
return 1;
}
if(strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, COLOR_BASIC, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid, 1058,pX,pY,pZ);
locked[playerid][GetPlayerVehicleID(playerid)] = 0;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!");
}
return 1;
}
if(strcmp(cmdtext, "/savep", true)==0)
{
GetPlayerPos(playerid, SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]);
GetPlayerFacingAngle(playerid, SavePos[playerid][sA]);
SendClientMessage(playerid, COLOR_BASIC, "Positon set! Go to this possiton with /loadp");
PosI[playerid] = (GetPlayerInterior(playerid));
SavePos[playerid][SavedPos] = 1;
PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0);
return 1;
}
if(strcmp(cmdtext, "/loadp", true)==0)
{
if(SavePos[playerid][SavedPos] == 0)
{
return SendClientMessage(playerid, COLOR_RED, "Use /savep first!");
}
else
{
ResetPlayerWeapons(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SetVehiclePos(GetPlayerVehicleID(playerid), SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), SavePos[playerid][sA]);
SetCameraBehindPlayer(playerid);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), PosI[playerid]);
}
else
{
InCar[playerid] = false;
SetPlayerPos(playerid, SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]);
SetPlayerFacingAngle(playerid, SavePos[playerid][sA]);
SetCameraBehindPlayer(playerid);
}
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, PosI[playerid]);
SendClientMessage(playerid, COLOR_BASIC, "Position Loaded");
}
return 1;
}
return 0;
}