Player owned vehicles duplicating..Mhm abit of help here .
#4

Here is the part of public OnPlayerLogin
Код:
for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
				{
					format(string, 128, "pv%dPosX",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosX] = floatstr( val ); }
					format(string, 128, "pv%dPosY",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosY] = floatstr( val ); }
					format(string, 128, "pv%dPosZ",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosZ] = floatstr( val ); }
					format(string, 128, "pv%dPosAngle",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosAngle] = floatstr( val ); }
					format(string, 128, "pv%dModelId",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvModelId] = strval( val ); }
					format(string, 128, "pv%dLock",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvLock] = strval( val ); }
					format(string, 128, "pv%dLocked",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvLocked] = strval( val ); }
					format(string, 128, "pv%dPaintJob",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPaintJob] = strval( val ); }
					format(string, 128, "pv%dColor1",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvColor1] = strval( val ); }
					format(string, 128, "pv%dColor2",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvColor2] = strval( val ); }
					format(string, 128, "pv%dPrice",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPrice] = strval( val ); }
					format(string, 128, "pv%dTicket",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvTicket] = strval( val ); }
					format(string, 128, "pv%dWeapon0",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvWeapons][0] = strval( val ); }
					format(string, 128, "pv%dWeapon1",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvWeapons][1] = strval( val ); }
					format(string, 128, "pv%dWeapon2",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvWeapons][2] = strval( val ); }
					format(string, 128, "pv%dWepUpgrade",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvWepUpgrade] = strval( val ); }
					format(string, 128, "pv%dFuel",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvFuel] = floatstr( val ); }
					format(string, 128, "pv%dImpound",v);
					if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvImpounded] = strval( val ); }
					format(string, 128, "pv%dNumPlate",v);
					//if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); strcpy(PlayerVehicleInfo[playerid][v][pvNumberPlate], Data, 32); } //PlayerVehicleInfo[playerid][v][pvNumberPlate] = floatstr( val ); }
					for(new m = 0; m < MAX_MODS; m++)
					{
						format(string, 128, "pv%dMod%d", v, m);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvMods][m] = strval( val ); }
					}
					//format(string, 128, "pv%dAllowedPlayer",v);
					//if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerVehicleInfo[playerid][v][pvAllowPlayer], val, 0, strlen(val)-1, 255); }
				}
This the the code of Player owned vehicle , loading in guess.
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Messages In This Thread
Player owned vehicles duplicating..Mhm abit of help here . - by Desi_Dude - 23.01.2013, 11:32
Re: Player owned vehicles duplicating..Mhm abit of help here . - by Tamer - 23.01.2013, 11:58
Re: Player owned vehicles duplicating..Mhm abit of help here . - by Desi_Dude - 23.01.2013, 12:53
Re: Player owned vehicles duplicating..Mhm abit of help here . - by Desi_Dude - 24.01.2013, 06:53

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