CMD:vstorage(playerid, params[]) { new vstring[1024]; for(new i, iModelID; i < MAX_PLAYERVEHICLES; i++) { if((iModelID = PlayerVehicleInfo[playerid][i][pvModelId] - 400) >= 0) { if(PlayerVehicleInfo[playerid][i][pvImpounded]) { format(vstring, sizeof(vstring), "%s\n%s (impounded)", vstring, VehicleName[iModelID]); } else if(PlayerVehicleInfo[playerid][i][pvDisabled]) { format(vstring, sizeof(vstring), "%s\n%s (disabled)", vstring, VehicleName[iModelID]); } else if(!PlayerVehicleInfo[playerid][i][pvSpawned]) { format(vstring, sizeof(vstring), "%s\n%s (stored)", vstring, VehicleName[iModelID]); } else format(vstring, sizeof(vstring), "%s\n%s (spawned)", vstring, VehicleName[iModelID]); } else strcat(vstring, "\nEmpty"); } ShowPlayerDialog(playerid, VSTORAGE, DIALOG_STYLE_LIST, "Vehicle storage", vstring, "(De)spawn", "Cancel"); return 1; }
if(dialogid == VSTORAGE && response) { if(PlayerVehicleInfo[playerid][listitem][pvSpawned]) { new Float: vehiclehealth; GetVehicleHealth(PlayerVehicleInfo[playerid][listitem][pvId], vehiclehealth); if(vehiclehealth < 750) { SendClientMessage(playerid, COLOR_WHITE, "This vehicle is too damaged to be stored."); } else { --PlayerCars; VehicleSpawned[playerid]--; PlayerVehicleInfo[playerid][listitem][pvSpawned] = 0; DestroyVehicle(PlayerVehicleInfo[playerid][listitem][pvId]); //VehicleRadioStation[PlayerVehicleInfo[playerid][listitem][pvId]] = 0; PlayerVehicleInfo[playerid][listitem][pvId] = INVALID_PLAYER_VEHICLE_ID; new vstring[128]; format(vstring, sizeof(vstring), "You have stored your %s. The vehicle has been despawned.", VehicleName[PlayerVehicleInfo[playerid][listitem][pvModelId] - 400]); SendClientMessage(playerid, COLOR_WHITE, vstring); } } else if(PlayerVehicleInfo[playerid][listitem][pvModelId] == 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't spawn an non-existant vehicle."); } else if(PlayerVehicleInfo[playerid][listitem][pvImpounded]) { SendClientMessage(playerid, COLOR_WHITE, "You can't spawn an impounded vehicle. If you wish to reclaim it, do so at the DMV in Dillimore."); } else if(PlayerVehicleInfo[playerid][listitem][pvDisabled] == 1) { SendClientMessage(playerid, COLOR_WHITE, "You can't spawn a disabled vehicle. It is disabled due to your Donator level (vehicle restrictions)."); } else if(PlayerVehicleInfo[playerid][listitem][pvSpawned] == 0) { if(PlayerInfo[playerid][pDonateRank] == 0 && VehicleSpawned[playerid] >= 3) { SendClientMessage(playerid, COLOR_GREY, "As non-VIP you can only have 3 vehicle spawned. You must store a vehicle in order to spawn another one."); } else if(PlayerInfo[playerid][pDonateRank] == 1 && VehicleSpawned[playerid] >= 4) { SendClientMessage(playerid, COLOR_GREY, "As Bronze VIP you can only have 4 vehicles spawned. You must store a vehicle in order to spawn another one."); } else if(PlayerInfo[playerid][pDonateRank] == 2 && VehicleSpawned[playerid] >= 5) { SendClientMessage(playerid, COLOR_GREY, "As Silver VIP you can only have 5 vehicles spawned. You must store a vehicle in order to spawn another one."); } else if(PlayerInfo[playerid][pDonateRank] == 3 && VehicleSpawned[playerid] >= 6) { SendClientMessage(playerid, COLOR_GREY, "As Gold VIP you can only have 6 vehicles spawned. You must store a vehicle in order to spawn another one."); } else if(PlayerInfo[playerid][pDonateRank] == 4 && VehicleSpawned[playerid] >= 10) { SendClientMessage(playerid, COLOR_GREY, "As Platinum VIP you can only have 10 vehicles spawned. You must store a vehicle in order to spawn another one."); } else if(PlayerInfo[playerid][pDonateRank] == 5 && VehicleSpawned[playerid] >= 10){ SendClientMessage(playerid, COLOR_GREY, "As VIP Moderator you can only have 10 vehicles spawned. You must store a vehicle in order to spawn another one."); } else if(!(0 <= PlayerInfo[playerid][pDonateRank] <= 6)) { SendClientMessage(playerid, COLOR_GREY, "You have an invalid VIP level."); } else { ++PlayerCars; VehicleSpawned[playerid]++; PlayerVehicleInfo[playerid][listitem][pvSpawned] = 1; PlayerVehicleInfo[playerid][listitem][pvId] = CreateVehicle(PlayerVehicleInfo[playerid][listitem][pvModelId], PlayerVehicleInfo[playerid][listitem][pvPosX], PlayerVehicleInfo[playerid][listitem][pvPosY], PlayerVehicleInfo[playerid][listitem][pvPosZ], PlayerVehicleInfo[playerid][listitem][pvPosAngle],PlayerVehicleInfo[playerid][listitem][pvColor1], PlayerVehicleInfo[playerid][listitem][pvColor2], -1); //VehicleFuel[PlayerVehicleInfo[playerid][listitem][pvId]] = PlayerVehicleInfo[playerid][listitem][pvFuel]; if(PlayerVehicleInfo[playerid][listitem][pvLocked] == 1) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][listitem][pvId], PlayerVehicleInfo[playerid][listitem][pvLock]); /*if(strlen(PlayerVehicleInfo[playerid][listitem][pvNumberPlate]) > 0) SetVehicleNumberPlate(PlayerVehicleInfo[playerid][listitem][pvId], PlayerVehicleInfo[playerid][listitem][pvNumberPlate]);*/ LoadPlayerVehicleMods(playerid, listitem); new vstring[128]; format(vstring, sizeof(vstring), "You have taken your %s out of storage. The vehicle has been spawned at the last parking location.", VehicleName[PlayerVehicleInfo[playerid][listitem][pvModelId] - 400]); SendClientMessage(playerid, COLOR_WHITE, vstring); } } else SendClientMessage(playerid, COLOR_WHITE, "You can't spawn a non-existent vehicle."); }
Alex's is right,you must remove vehicles after the owner dis*connects,atleast they shall for your server's health.
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You've not shown any code relating to logging in or out - do you actually destroy the vehicles when a player leaves?
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for(new v = 0; v < MAX_PLAYERVEHICLES; v++) { format(string, 128, "pv%dPosX",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosX] = floatstr( val ); } format(string, 128, "pv%dPosY",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosY] = floatstr( val ); } format(string, 128, "pv%dPosZ",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosZ] = floatstr( val ); } format(string, 128, "pv%dPosAngle",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosAngle] = floatstr( val ); } format(string, 128, "pv%dModelId",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvModelId] = strval( val ); } format(string, 128, "pv%dLock",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvLock] = strval( val ); } format(string, 128, "pv%dLocked",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvLocked] = strval( val ); } format(string, 128, "pv%dPaintJob",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPaintJob] = strval( val ); } format(string, 128, "pv%dColor1",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvColor1] = strval( val ); } format(string, 128, "pv%dColor2",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvColor2] = strval( val ); } format(string, 128, "pv%dPrice",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPrice] = strval( val ); } format(string, 128, "pv%dTicket",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvTicket] = strval( val ); } format(string, 128, "pv%dWeapon0",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvWeapons][0] = strval( val ); } format(string, 128, "pv%dWeapon1",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvWeapons][1] = strval( val ); } format(string, 128, "pv%dWeapon2",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvWeapons][2] = strval( val ); } format(string, 128, "pv%dWepUpgrade",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvWepUpgrade] = strval( val ); } format(string, 128, "pv%dFuel",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvFuel] = floatstr( val ); } format(string, 128, "pv%dImpound",v); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvImpounded] = strval( val ); } format(string, 128, "pv%dNumPlate",v); //if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); strcpy(PlayerVehicleInfo[playerid][v][pvNumberPlate], Data, 32); } //PlayerVehicleInfo[playerid][v][pvNumberPlate] = floatstr( val ); } for(new m = 0; m < MAX_MODS; m++) { format(string, 128, "pv%dMod%d", v, m); if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvMods][m] = strval( val ); } } //format(string, 128, "pv%dAllowedPlayer",v); //if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerVehicleInfo[playerid][v][pvAllowPlayer], val, 0, strlen(val)-1, 255); } }