playertext vs textdraw
#7

use Text: for global textdraws as if you use PlayerText: for global textures once a player disconnects the textdraw will be destroyed
you will no go wrong if you sue Text: for global and for player each
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playertext vs textdraw - by Glad2BeHere - 17.01.2013, 14:57
Re: playertext vs textdraw - by park4bmx - 17.01.2013, 16:31
Re: playertext vs textdraw - by Glad2BeHere - 17.01.2013, 17:27
Re: playertext vs textdraw - by mineralo - 17.01.2013, 17:48
Re: playertext vs textdraw - by Vince - 17.01.2013, 17:54
Re: playertext vs textdraw - by Glad2BeHere - 17.01.2013, 18:55
Re: playertext vs textdraw - by park4bmx - 17.01.2013, 19:35
Re: playertext vs textdraw - by Glad2BeHere - 17.01.2013, 19:42

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