Multiple commands for same thing
#6

Here's all of the cmd:vehicle code. I tried to write it as neat as possible.

Код:
CMD:vehicle(playerid,params[])
{
	new option[10];
	new vehoption;
	if(sscanf(params,"s[10]",option))
	{
		SendClientMessage(playerid,COLOR_YELLOW,"-------------------------Vehicle System-------------------------");
		SendClientMessage(playerid,COLOR_YELLOW,"/v [option]->g(et),buy,sell,park,buypark,scrap");
		SendClientMessage(playerid,COLOR_YELLOW,"--------------------------------------------------------------------------");
	}
	if(strlen(option)<3) return 1;
	if(!strcmp(option,"list",true))
	{
	    if(PlayerInfo[playerid][pVeh1]==0&&PlayerInfo[playerid][pVeh2]==0&&PlayerInfo[playerid][pVeh3]==0) return SendClientMessage(playerid,COLOR_YELLOW,"You do not have any vehicles.");
	    new list[80];
	    if(PlayerInfo[playerid][pVeh1]!=0) format(list,sizeof(list),"Vehicle 1 (%s): Plate: %s.",GetModelFriendlyName(VehicleInfo[PlayerInfo[playerid][pVeh1]][Model]),VehicleInfo[PlayerInfo[playerid][pVeh1]][Plate]);
	    if(PlayerInfo[playerid][pVeh2]!=0) format(list,sizeof(list),"Vehicle 2 (%s): Plate: %s.",GetModelFriendlyName(VehicleInfo[PlayerInfo[playerid][pVeh2]][Model]),VehicleInfo[PlayerInfo[playerid][pVeh2]][Plate]);
	    if(PlayerInfo[playerid][pVeh3]!=0) format(list,sizeof(list),"Vehicle 3 (%s): Plate: %s.",GetModelFriendlyName(VehicleInfo[PlayerInfo[playerid][pVeh3]][Model]),VehicleInfo[PlayerInfo[playerid][pVeh3]][Plate]);
	    SendClientMessage(playerid,COLOR_YELLOW,list);
	    return 1;
	}
	if(!strcmp(option,"buy",true))
	{
	    if(!IsPlayerInRangeOfPoint(playerid,15,pos_dealership_commerce)&&!IsPlayerInRangeOfPoint(playerid,15,pos_dealership_grotti)) return SendClientMessage(playerid,COLOR_RED,"You have to be at a vehicle dealership to use this.");
		return ShowPlayerDialog(playerid,DIALOG_VEH_CATEGORY,DIALOG_STYLE_LIST,"Buy Vehicle (Category)","Offroad\nSports\nCasual\n2 Wheel\nVans","Choose","Exit");
	}
	if(!strcmp(option,"scrap",true))
	{
		if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this.");
	    if(GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]&&GetPlayerVehicleID(playerid)==0) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this.");
	    if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh1]][gID])
	    {
			GivePlayerCash(playerid,GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh1]][Model])/2);
	        new sellstring[100];
	        format(sellstring,sizeof(sellstring),"You scrapped your vehicle for $%i.",GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh1]][Model])/2);
	        SendClientMessage(playerid,COLOR_YELLOW,sellstring);
			DestroyVehicle(GetPlayerVehicleID(playerid));
			new query[80];
		    format(query,sizeof(query),"DELETE FROM Vehicles WHERE ID = %i",PlayerInfo[playerid][pVeh1]);
		    mysql_query(query);
		    LoadVehicleStats(PlayerInfo[playerid][pVeh1]);
		    ResetVehicleStats(PlayerInfo[playerid][pVeh1]);
		    PlayerInfo[playerid][pVeh1]=0;
		    return 1;
	    }
	    if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh2]][gID])
	    {
			GivePlayerCash(playerid,GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh2]][Model])/2);
	        new sellstring[100];
	        format(sellstring,sizeof(sellstring),"You scrapped your vehicle for $%i.",GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh2]][Model])/2);
	        SendClientMessage(playerid,COLOR_YELLOW,sellstring);
			DestroyVehicle(GetPlayerVehicleID(playerid));
			new query[80];
		    format(query,sizeof(query),"DELETE FROM Vehicles WHERE ID = %i",PlayerInfo[playerid][pVeh2]);
		    mysql_query(query);
		    LoadVehicleStats(PlayerInfo[playerid][pVeh2]);
		    ResetVehicleStats(PlayerInfo[playerid][pVeh2]);
			PlayerInfo[playerid][pVeh2]=0;
			return 1;
	    }
	    if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh3]][gID])
	    {
			GivePlayerCash(playerid,GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh3]][Model])/2);
	        new sellstring[100];
	        format(sellstring,sizeof(sellstring),"You scrapped your vehicle for $%i.",GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh3]][Model])/2);
	        SendClientMessage(playerid,COLOR_YELLOW,sellstring);
			DestroyVehicle(GetPlayerVehicleID(playerid));
			new query[80];
		    format(query,sizeof(query),"DELETE FROM Vehicles WHERE ID = %i",PlayerInfo[playerid][pVeh3]);
		    mysql_query(query);
		    ResetVehicleStats(PlayerInfo[playerid][pVeh3]);
			PlayerInfo[playerid][pVeh3]=0;
			return 1;
	    }
	}
	if(!strcmp(option,"buypark",true))
	{
	    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this.");
	    if(GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]&&GetPlayerVehicleID(playerid)==0) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this.");
	    if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh1]][gID])
	    {
	        if(PlayerInfo[playerid][pCash]<1500) return SendClientMessage(playerid,COLOR_RED,"Changing your parking place costs $1500.");
	        new Float:x,Float:y,Float:z,Float:angle;
	        GetVehicleZAngle(GetPlayerVehicleID(playerid),angle);
	        GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z);
	        VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkx]=x;
	        VehicleInfo[PlayerInfo[playerid][pVeh1]][Parky]=y;
	        VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkz]=z;
	        VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkangle]=angle;
	        new query[150];
	        format(query,sizeof(query),"UPDATE Vehicles SET Parkx = '%f', Parky = '%f' Parkz = '%f' Parkangle = '%f' WHERE ID = %i",x,y,z,angle,PlayerInfo[playerid][pVeh1]);
	        mysql_query(query);
			GivePlayerCash(playerid,-1500);
			SendClientMessage(playerid,COLOR_YELLOW,"You bought a new parking place for $1500.");
			return 1;
	    }
	    if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh2]][gID])
	    {
	        if(PlayerInfo[playerid][pCash]<1500) return SendClientMessage(playerid,COLOR_RED,"Changing your parking place costs $1500.");
	        new Float:x,Float:y,Float:z,Float:angle;
	        GetVehicleZAngle(GetPlayerVehicleID(playerid),angle);
	        GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z);
	        VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkx]=x;
	        VehicleInfo[PlayerInfo[playerid][pVeh2]][Parky]=y;
	        VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkz]=z;
	        VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkangle]=angle;
	        new query[80];
	        format(query,sizeof(query),"UPDATE Vehicles SET Parkx = '%f', Parky = '%f', Parkz = '%f', Parkangle = '%f' WHERE ID = %i",x,y,z,angle,PlayerInfo[playerid][pVeh2]);
	        mysql_query(query);
			GivePlayerCash(playerid,-1500);
			SendClientMessage(playerid,COLOR_YELLOW,"You bought a new parking place for $1500.");
			return 1;
	    }
	    if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh3]][gID])
	    {
	        if(PlayerInfo[playerid][pCash]<1500) return SendClientMessage(playerid,COLOR_RED,"Changing your parking place costs $1500.");
	        new Float:x,Float:y,Float:z,Float:angle;
	        GetVehicleZAngle(GetPlayerVehicleID(playerid),angle);
	        GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z);
	        VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkx]=x;
	        VehicleInfo[PlayerInfo[playerid][pVeh3]][Parky]=y;
	        VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkz]=z;
	        VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkangle]=angle;
	        new query[80];
	        format(query,sizeof(query),"UPDATE Vehicles SET Parkx = '%f', Parky = '%f', Parkz = '%f', Parkangle = '%f' WHERE ID = %i",x,y,z,angle,PlayerInfo[playerid][pVeh3]);
	        mysql_query(query);
			GivePlayerCash(playerid,-1500);
			SendClientMessage(playerid,COLOR_YELLOW,"You bought a new parking place for $1500.");
			return 1;
	    }
	}
	if(!strcmp(option,"p",true)||!strcmp(option,"park",true))
 	{
	    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this.");
	    if(GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]&&GetPlayerVehicleID(playerid)==0) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this.");
	    if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh1]][gID])
	    {
	        if(!IsPlayerInRangeOfPoint(playerid,5,VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkz]))
			{
			    SetPlayerCheckpoint(playerid,VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkz],4);
				return SendClientMessage(playerid,COLOR_RED,"You have to be at your parking point to park your vehicle.");
			}
	        DestroyVehicle(VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]);
	        VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]=-1;
	        VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=0;
	    }
	    if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh2]][gID])
	    {
	        if(!IsPlayerInRangeOfPoint(playerid,5,VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkz]))
			{
			    SetPlayerCheckpoint(playerid,4,VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkz]);
				return SendClientMessage(playerid,COLOR_RED,"You have to be at your parking point to park your vehicle.");
			}
	        DestroyVehicle(VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]);
	        VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]=-1;
	        VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=0;
	    }
	    if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh3]][gID])
	    {
	        if(!IsPlayerInRangeOfPoint(playerid,5,VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkz]))
			{
			    SetPlayerCheckpoint(playerid,4,VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkz]);
				return SendClientMessage(playerid,COLOR_RED,"You have to be at your parking point to park your vehicle.");
			}
	        DestroyVehicle(VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]);
	        VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]=-1;
	        VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=0;
	    }
	    return SendClientMessage(playerid,COLOR_GREEN,"Vehicle parked.");
	}
	sscanf(params,"s[10]i",option,vehoption);
	if(!strcmp(option,"get",true))
	{
	    if(VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]==1||VehicleInfo[PlayerInfo[playerid][pVeh2]][Spawned]==1||VehicleInfo[PlayerInfo[playerid][pVeh3]][Spawned]==1) return SendClientMessage(playerid,COLOR_RED,"You already have your vehicle spawned. Park it first.");
	    if(vehoption<1||vehoption>3) return SendClientMessage(playerid,COLOR_RED,"/v get [slot(1-3)]");
	    if(PlayerInfo[playerid][pVeh1]==0&&PlayerInfo[playerid][pVeh2]==0&&PlayerInfo[playerid][pVeh3]==0) return SendClientMessage(playerid,COLOR_RED,"You don't have a vehicle to spawn.");
	    if(vehoption==1)
		{
		    if(PlayerInfo[playerid][pVeh1]==0) return SendClientMessage(playerid,COLOR_RED,"You don't own vehicle on this slot.");
			SetVehicleNumberPlate(VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]=CreateVehicle(VehicleInfo[PlayerInfo[playerid][pVeh1]][Model],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkz],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkangle],VehicleInfo[PlayerInfo[playerid][pVeh1]][Col1],VehicleInfo[PlayerInfo[playerid][pVeh1]][Col2],9999999),VehicleInfo[PlayerInfo[playerid][pVeh1]][Plate]);
			VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=1;
		}
		if(vehoption==2)
		{
		    if(PlayerInfo[playerid][pVeh2]==0) return SendClientMessage(playerid,COLOR_RED,"You don't own vehicle on this slot.");
			if(!IsValidRealVehicleID(PlayerInfo[playerid][pVeh2])) return SendClientMessage(playerid,COLOR_RED,"ERROR:Invalid Vehicle.");
			SetVehicleNumberPlate(VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]=CreateVehicle(VehicleInfo[PlayerInfo[playerid][pVeh2]][Model],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkz],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkangle],VehicleInfo[PlayerInfo[playerid][pVeh2]][Col1],VehicleInfo[PlayerInfo[playerid][pVeh2]][Col2],9999999),VehicleInfo[PlayerInfo[playerid][pVeh2]][Plate]);
			VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=1;
		}
		if(vehoption==3)
		{
		    if(PlayerInfo[playerid][pVeh3]==0) return SendClientMessage(playerid,COLOR_RED,"You don't own vehicle on this slot.");
			if(!IsValidRealVehicleID(PlayerInfo[playerid][pVeh3])) return SendClientMessage(playerid,COLOR_RED,"ERROR:Invalid Vehicle.");
			SetVehicleNumberPlate(VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]=CreateVehicle(VehicleInfo[PlayerInfo[playerid][pVeh3]][Model],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkz],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkangle],VehicleInfo[PlayerInfo[playerid][pVeh3]][Col1],VehicleInfo[PlayerInfo[playerid][pVeh3]][Col2],9999999),VehicleInfo[PlayerInfo[playerid][pVeh3]][Plate]);
			VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=1;
		}
		return SendClientMessage(playerid,COLOR_GREEN,"Vehicle spawned.");
	}
	return 1;
}
Reply


Messages In This Thread
Multiple commands for same thing - by PDChaseOfficial - 16.01.2013, 16:55
Re: Multiple commands for same thing - by LarzI - 16.01.2013, 17:01
Re: Multiple commands for same thing - by PDChaseOfficial - 16.01.2013, 17:58
Re: Multiple commands for same thing - by LarzI - 16.01.2013, 17:59
Re: Multiple commands for same thing - by Threshold - 16.01.2013, 18:02
Re: Multiple commands for same thing - by PDChaseOfficial - 16.01.2013, 18:12
Re: Multiple commands for same thing - by SuperViper - 16.01.2013, 19:31
Re: Multiple commands for same thing - by Threshold - 16.01.2013, 20:26

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