//This works well: CMD:vehicle(playerid,params[]) { new option[10]; new vehoption; if(sscanf(params,"s[10]",option)) //this works only for park (not p) if(!strcmp(option,"p",true)||!strcmp(option,"park",true))
I have just other strcmps like buypark, scrap and stuff. all work fine. Can't think of what could make it wrong.
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CMD:vehicle(playerid,params[]) { new option[10]; new vehoption; if(sscanf(params,"s[10]",option)) { SendClientMessage(playerid,COLOR_YELLOW,"-------------------------Vehicle System-------------------------"); SendClientMessage(playerid,COLOR_YELLOW,"/v [option]->g(et),buy,sell,park,buypark,scrap"); SendClientMessage(playerid,COLOR_YELLOW,"--------------------------------------------------------------------------"); } if(strlen(option)<3) return 1; if(!strcmp(option,"list",true)) { if(PlayerInfo[playerid][pVeh1]==0&&PlayerInfo[playerid][pVeh2]==0&&PlayerInfo[playerid][pVeh3]==0) return SendClientMessage(playerid,COLOR_YELLOW,"You do not have any vehicles."); new list[80]; if(PlayerInfo[playerid][pVeh1]!=0) format(list,sizeof(list),"Vehicle 1 (%s): Plate: %s.",GetModelFriendlyName(VehicleInfo[PlayerInfo[playerid][pVeh1]][Model]),VehicleInfo[PlayerInfo[playerid][pVeh1]][Plate]); if(PlayerInfo[playerid][pVeh2]!=0) format(list,sizeof(list),"Vehicle 2 (%s): Plate: %s.",GetModelFriendlyName(VehicleInfo[PlayerInfo[playerid][pVeh2]][Model]),VehicleInfo[PlayerInfo[playerid][pVeh2]][Plate]); if(PlayerInfo[playerid][pVeh3]!=0) format(list,sizeof(list),"Vehicle 3 (%s): Plate: %s.",GetModelFriendlyName(VehicleInfo[PlayerInfo[playerid][pVeh3]][Model]),VehicleInfo[PlayerInfo[playerid][pVeh3]][Plate]); SendClientMessage(playerid,COLOR_YELLOW,list); return 1; } if(!strcmp(option,"buy",true)) { if(!IsPlayerInRangeOfPoint(playerid,15,pos_dealership_commerce)&&!IsPlayerInRangeOfPoint(playerid,15,pos_dealership_grotti)) return SendClientMessage(playerid,COLOR_RED,"You have to be at a vehicle dealership to use this."); return ShowPlayerDialog(playerid,DIALOG_VEH_CATEGORY,DIALOG_STYLE_LIST,"Buy Vehicle (Category)","Offroad\nSports\nCasual\n2 Wheel\nVans","Choose","Exit"); } if(!strcmp(option,"scrap",true)) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this."); if(GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]&&GetPlayerVehicleID(playerid)==0) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this."); if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]) { GivePlayerCash(playerid,GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh1]][Model])/2); new sellstring[100]; format(sellstring,sizeof(sellstring),"You scrapped your vehicle for $%i.",GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh1]][Model])/2); SendClientMessage(playerid,COLOR_YELLOW,sellstring); DestroyVehicle(GetPlayerVehicleID(playerid)); new query[80]; format(query,sizeof(query),"DELETE FROM Vehicles WHERE ID = %i",PlayerInfo[playerid][pVeh1]); mysql_query(query); LoadVehicleStats(PlayerInfo[playerid][pVeh1]); ResetVehicleStats(PlayerInfo[playerid][pVeh1]); PlayerInfo[playerid][pVeh1]=0; return 1; } if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]) { GivePlayerCash(playerid,GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh2]][Model])/2); new sellstring[100]; format(sellstring,sizeof(sellstring),"You scrapped your vehicle for $%i.",GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh2]][Model])/2); SendClientMessage(playerid,COLOR_YELLOW,sellstring); DestroyVehicle(GetPlayerVehicleID(playerid)); new query[80]; format(query,sizeof(query),"DELETE FROM Vehicles WHERE ID = %i",PlayerInfo[playerid][pVeh2]); mysql_query(query); LoadVehicleStats(PlayerInfo[playerid][pVeh2]); ResetVehicleStats(PlayerInfo[playerid][pVeh2]); PlayerInfo[playerid][pVeh2]=0; return 1; } if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]) { GivePlayerCash(playerid,GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh3]][Model])/2); new sellstring[100]; format(sellstring,sizeof(sellstring),"You scrapped your vehicle for $%i.",GetModelPrice(VehicleInfo[PlayerInfo[playerid][pVeh3]][Model])/2); SendClientMessage(playerid,COLOR_YELLOW,sellstring); DestroyVehicle(GetPlayerVehicleID(playerid)); new query[80]; format(query,sizeof(query),"DELETE FROM Vehicles WHERE ID = %i",PlayerInfo[playerid][pVeh3]); mysql_query(query); ResetVehicleStats(PlayerInfo[playerid][pVeh3]); PlayerInfo[playerid][pVeh3]=0; return 1; } } if(!strcmp(option,"buypark",true)) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this."); if(GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]&&GetPlayerVehicleID(playerid)==0) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this."); if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]) { if(PlayerInfo[playerid][pCash]<1500) return SendClientMessage(playerid,COLOR_RED,"Changing your parking place costs $1500."); new Float:x,Float:y,Float:z,Float:angle; GetVehicleZAngle(GetPlayerVehicleID(playerid),angle); GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z); VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkx]=x; VehicleInfo[PlayerInfo[playerid][pVeh1]][Parky]=y; VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkz]=z; VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkangle]=angle; new query[150]; format(query,sizeof(query),"UPDATE Vehicles SET Parkx = '%f', Parky = '%f' Parkz = '%f' Parkangle = '%f' WHERE ID = %i",x,y,z,angle,PlayerInfo[playerid][pVeh1]); mysql_query(query); GivePlayerCash(playerid,-1500); SendClientMessage(playerid,COLOR_YELLOW,"You bought a new parking place for $1500."); return 1; } if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]) { if(PlayerInfo[playerid][pCash]<1500) return SendClientMessage(playerid,COLOR_RED,"Changing your parking place costs $1500."); new Float:x,Float:y,Float:z,Float:angle; GetVehicleZAngle(GetPlayerVehicleID(playerid),angle); GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z); VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkx]=x; VehicleInfo[PlayerInfo[playerid][pVeh2]][Parky]=y; VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkz]=z; VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkangle]=angle; new query[80]; format(query,sizeof(query),"UPDATE Vehicles SET Parkx = '%f', Parky = '%f', Parkz = '%f', Parkangle = '%f' WHERE ID = %i",x,y,z,angle,PlayerInfo[playerid][pVeh2]); mysql_query(query); GivePlayerCash(playerid,-1500); SendClientMessage(playerid,COLOR_YELLOW,"You bought a new parking place for $1500."); return 1; } if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]) { if(PlayerInfo[playerid][pCash]<1500) return SendClientMessage(playerid,COLOR_RED,"Changing your parking place costs $1500."); new Float:x,Float:y,Float:z,Float:angle; GetVehicleZAngle(GetPlayerVehicleID(playerid),angle); GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z); VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkx]=x; VehicleInfo[PlayerInfo[playerid][pVeh3]][Parky]=y; VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkz]=z; VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkangle]=angle; new query[80]; format(query,sizeof(query),"UPDATE Vehicles SET Parkx = '%f', Parky = '%f', Parkz = '%f', Parkangle = '%f' WHERE ID = %i",x,y,z,angle,PlayerInfo[playerid][pVeh3]); mysql_query(query); GivePlayerCash(playerid,-1500); SendClientMessage(playerid,COLOR_YELLOW,"You bought a new parking place for $1500."); return 1; } } if(!strcmp(option,"p",true)||!strcmp(option,"park",true)) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this."); if(GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]&&GetPlayerVehicleID(playerid)!=VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]&&GetPlayerVehicleID(playerid)==0) return SendClientMessage(playerid,COLOR_RED,"You have to be in your vehicle to use this."); if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]) { if(!IsPlayerInRangeOfPoint(playerid,5,VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkz])) { SetPlayerCheckpoint(playerid,VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkz],4); return SendClientMessage(playerid,COLOR_RED,"You have to be at your parking point to park your vehicle."); } DestroyVehicle(VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]); VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]=-1; VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=0; } if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]) { if(!IsPlayerInRangeOfPoint(playerid,5,VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkz])) { SetPlayerCheckpoint(playerid,4,VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkz]); return SendClientMessage(playerid,COLOR_RED,"You have to be at your parking point to park your vehicle."); } DestroyVehicle(VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]); VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]=-1; VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=0; } if(GetPlayerVehicleID(playerid)==VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]) { if(!IsPlayerInRangeOfPoint(playerid,5,VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkz])) { SetPlayerCheckpoint(playerid,4,VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkz]); return SendClientMessage(playerid,COLOR_RED,"You have to be at your parking point to park your vehicle."); } DestroyVehicle(VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]); VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]=-1; VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=0; } return SendClientMessage(playerid,COLOR_GREEN,"Vehicle parked."); } sscanf(params,"s[10]i",option,vehoption); if(!strcmp(option,"get",true)) { if(VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]==1||VehicleInfo[PlayerInfo[playerid][pVeh2]][Spawned]==1||VehicleInfo[PlayerInfo[playerid][pVeh3]][Spawned]==1) return SendClientMessage(playerid,COLOR_RED,"You already have your vehicle spawned. Park it first."); if(vehoption<1||vehoption>3) return SendClientMessage(playerid,COLOR_RED,"/v get [slot(1-3)]"); if(PlayerInfo[playerid][pVeh1]==0&&PlayerInfo[playerid][pVeh2]==0&&PlayerInfo[playerid][pVeh3]==0) return SendClientMessage(playerid,COLOR_RED,"You don't have a vehicle to spawn."); if(vehoption==1) { if(PlayerInfo[playerid][pVeh1]==0) return SendClientMessage(playerid,COLOR_RED,"You don't own vehicle on this slot."); SetVehicleNumberPlate(VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]=CreateVehicle(VehicleInfo[PlayerInfo[playerid][pVeh1]][Model],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkz],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkangle],VehicleInfo[PlayerInfo[playerid][pVeh1]][Col1],VehicleInfo[PlayerInfo[playerid][pVeh1]][Col2],9999999),VehicleInfo[PlayerInfo[playerid][pVeh1]][Plate]); VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=1; } if(vehoption==2) { if(PlayerInfo[playerid][pVeh2]==0) return SendClientMessage(playerid,COLOR_RED,"You don't own vehicle on this slot."); if(!IsValidRealVehicleID(PlayerInfo[playerid][pVeh2])) return SendClientMessage(playerid,COLOR_RED,"ERROR:Invalid Vehicle."); SetVehicleNumberPlate(VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]=CreateVehicle(VehicleInfo[PlayerInfo[playerid][pVeh2]][Model],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkz],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkangle],VehicleInfo[PlayerInfo[playerid][pVeh2]][Col1],VehicleInfo[PlayerInfo[playerid][pVeh2]][Col2],9999999),VehicleInfo[PlayerInfo[playerid][pVeh2]][Plate]); VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=1; } if(vehoption==3) { if(PlayerInfo[playerid][pVeh3]==0) return SendClientMessage(playerid,COLOR_RED,"You don't own vehicle on this slot."); if(!IsValidRealVehicleID(PlayerInfo[playerid][pVeh3])) return SendClientMessage(playerid,COLOR_RED,"ERROR:Invalid Vehicle."); SetVehicleNumberPlate(VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]=CreateVehicle(VehicleInfo[PlayerInfo[playerid][pVeh3]][Model],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkz],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkangle],VehicleInfo[PlayerInfo[playerid][pVeh3]][Col1],VehicleInfo[PlayerInfo[playerid][pVeh3]][Col2],9999999),VehicleInfo[PlayerInfo[playerid][pVeh3]][Plate]); VehicleInfo[PlayerInfo[playerid][pVeh1]][Spawned]=1; } return SendClientMessage(playerid,COLOR_GREEN,"Vehicle spawned."); } return 1; }
if(strlen(option)<3) return 1;