Switching through textdraws on class selection
#4

pawn Код:
switch(classid) {
    case 0, 1, 2, 3, 4, 5: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"CITY OFFICIER");
    }
    case 6: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"SWAT");
    }
    case 7: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"FBI");
    }
    case 8: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"ARMY");
    }
    case 9: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"CIA");
    }
    case 10: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"CASUAL OFFICER - COP");
    }
    case 11: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"AIR - COP");
    }
    case 12: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"MARINE - COP");
    }
    case 13: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"MEDIC");
    }
    case 14, 15: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"MECHANIC");
    }
    case 16, 17: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"TAXI");
    }
    default: {
        //SendClientMessageToAll(COLOR_VIOLETBLUE,"CIVILIAN");
    }
}

TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);

TextDrawHideForPlayer(playerid, TextdrawC2);
TextDrawHideForPlayer(playerid, TextdrawC3);
TextDrawHideForPlayer(playerid, TextdrawC4);
TextDrawHideForPlayer(playerid, TextdrawC5);
TextDrawHideForPlayer(playerid, TextdrawC6);
TextDrawHideForPlayer(playerid, TextdrawC7);
TextDrawHideForPlayer(playerid, TextdrawC8);
TextDrawHideForPlayer(playerid, TextdrawC9);

TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);

TextDrawShowForPlayer(playerid, TextdrawC0);
TextDrawShowForPlayer(playerid, TextdrawC1);
TextDrawShowForPlayer(playerid, TextdrawCB2);
TextDrawShowForPlayer(playerid, TextdrawCB3);
TextDrawShowForPlayer(playerid, TextdrawCB4);
TextDrawShowForPlayer(playerid, TextdrawCB5);
TextDrawShowForPlayer(playerid, TextdrawCB6);
TextDrawShowForPlayer(playerid, TextdrawCB7);
TextDrawShowForPlayer(playerid, TextdrawCB8);
TextDrawShowForPlayer(playerid, TextdrawCB9);

TextDrawShowForPlayer(playerid, TextdrawC10);
TextDrawShowForPlayer(playerid, TextdrawC11);
TextDrawShowForPlayer(playerid, TextdrawC12);
TextDrawShowForPlayer(playerid, TextdrawC13);
TextDrawShowForPlayer(playerid, TextdrawC14);
TextDrawShowForPlayer(playerid, TextdrawC15);
TextDrawShowForPlayer(playerid, TextdrawC16);
TextDrawShowForPlayer(playerid, TextdrawC17);
Code smart, code less. Avoid repetitive coding.

You can use case default for Civilian.
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Messages In This Thread
Switching through textdraws on class selection - by [SF]OutLawZ - 04.01.2013, 01:11
Re: Switching through textdraws on class selection - by [SF]OutLawZ - 07.01.2013, 09:37
Re: Switching through textdraws on class selection - by ikey07 - 07.01.2013, 09:54
Re: Switching through textdraws on class selection - by Kreatyve - 07.01.2013, 10:00

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