My question to you all is, what would the most effective way of writing out this code?
Simply it's placed under OnPlayerRequestClass and it rotates through textdraw showing and hiding them.
I don't like to use this method because it tends to cause some lag during the class selection.
Код:
switch(classid)
{
case 0,1,2,3,4,5:
{
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawShowForPlayer(playerid, TextdrawC2);
TextDrawShowForPlayer(playerid, TextdrawC3);
TextDrawShowForPlayer(playerid, TextdrawC4);
TextDrawShowForPlayer(playerid, TextdrawC5);
TextDrawShowForPlayer(playerid, TextdrawC6);
TextDrawShowForPlayer(playerid, TextdrawC7);
TextDrawShowForPlayer(playerid, TextdrawC8);
TextDrawShowForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"CITY OFFICIER");
}
case 6:
{
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawShowForPlayer(playerid, TextdrawC2);
TextDrawShowForPlayer(playerid, TextdrawC3);
TextDrawShowForPlayer(playerid, TextdrawC4);
TextDrawShowForPlayer(playerid, TextdrawC5);
TextDrawShowForPlayer(playerid, TextdrawC6);
TextDrawShowForPlayer(playerid, TextdrawC7);
TextDrawShowForPlayer(playerid, TextdrawC8);
TextDrawShowForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"SWAT");
}
case 7:
{
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawShowForPlayer(playerid, TextdrawC2);
TextDrawShowForPlayer(playerid, TextdrawC3);
TextDrawShowForPlayer(playerid, TextdrawC4);
TextDrawShowForPlayer(playerid, TextdrawC5);
TextDrawShowForPlayer(playerid, TextdrawC6);
TextDrawShowForPlayer(playerid, TextdrawC7);
TextDrawShowForPlayer(playerid, TextdrawC8);
TextDrawShowForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"FBI");
}
case 8:
{
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawShowForPlayer(playerid, TextdrawC2);
TextDrawShowForPlayer(playerid, TextdrawC3);
TextDrawShowForPlayer(playerid, TextdrawC4);
TextDrawShowForPlayer(playerid, TextdrawC5);
TextDrawShowForPlayer(playerid, TextdrawC6);
TextDrawShowForPlayer(playerid, TextdrawC7);
TextDrawShowForPlayer(playerid, TextdrawC8);
TextDrawShowForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"ARMY");
}
case 9:
{
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawShowForPlayer(playerid, TextdrawC2);
TextDrawShowForPlayer(playerid, TextdrawC3);
TextDrawShowForPlayer(playerid, TextdrawC4);
TextDrawShowForPlayer(playerid, TextdrawC5);
TextDrawShowForPlayer(playerid, TextdrawC6);
TextDrawShowForPlayer(playerid, TextdrawC7);
TextDrawShowForPlayer(playerid, TextdrawC8);
TextDrawShowForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"CIA");
}
case 10:
{
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawShowForPlayer(playerid, TextdrawC2);
TextDrawShowForPlayer(playerid, TextdrawC3);
TextDrawShowForPlayer(playerid, TextdrawC4);
TextDrawShowForPlayer(playerid, TextdrawC5);
TextDrawShowForPlayer(playerid, TextdrawC6);
TextDrawShowForPlayer(playerid, TextdrawC7);
TextDrawShowForPlayer(playerid, TextdrawC8);
TextDrawShowForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"CASUAL OFFICER - COP");
}
case 11:
{
TextDrawHideForPlayer(playerid, TextdrawME0);
TextDrawHideForPlayer(playerid, TextdrawME1);
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawShowForPlayer(playerid, TextdrawC2);
TextDrawShowForPlayer(playerid, TextdrawC3);
TextDrawShowForPlayer(playerid, TextdrawC4);
TextDrawShowForPlayer(playerid, TextdrawC5);
TextDrawShowForPlayer(playerid, TextdrawC6);
TextDrawShowForPlayer(playerid, TextdrawC7);
TextDrawShowForPlayer(playerid, TextdrawC8);
TextDrawShowForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"AIR - COP");
}
case 12:
{
TextDrawHideForPlayer(playerid, TextdrawME0);
TextDrawHideForPlayer(playerid, TextdrawME1);
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawShowForPlayer(playerid, TextdrawC2);
TextDrawShowForPlayer(playerid, TextdrawC3);
TextDrawShowForPlayer(playerid, TextdrawC4);
TextDrawShowForPlayer(playerid, TextdrawC5);
TextDrawShowForPlayer(playerid, TextdrawC6);
TextDrawShowForPlayer(playerid, TextdrawC7);
TextDrawShowForPlayer(playerid, TextdrawC8);
TextDrawShowForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"MARINE - COP");
}
case 13:
{
TextDrawShowForPlayer(playerid, TextdrawME0);
TextDrawShowForPlayer(playerid, TextdrawME1);
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawHideForPlayer(playerid, TextdrawC2);
TextDrawHideForPlayer(playerid, TextdrawC3);
TextDrawHideForPlayer(playerid, TextdrawC4);
TextDrawHideForPlayer(playerid, TextdrawC5);
TextDrawHideForPlayer(playerid, TextdrawC6);
TextDrawHideForPlayer(playerid, TextdrawC7);
TextDrawHideForPlayer(playerid, TextdrawC8);
TextDrawHideForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"MEDIC");
}
case 14, 15:
{
TextDrawHideForPlayer(playerid, TextdrawME0);
TextDrawHideForPlayer(playerid, TextdrawME1);
TextDrawShowForPlayer(playerid, TextdrawM0);
TextDrawShowForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawHideForPlayer(playerid, TextdrawC2);
TextDrawHideForPlayer(playerid, TextdrawC3);
TextDrawHideForPlayer(playerid, TextdrawC4);
TextDrawHideForPlayer(playerid, TextdrawC5);
TextDrawHideForPlayer(playerid, TextdrawC6);
TextDrawHideForPlayer(playerid, TextdrawC7);
TextDrawHideForPlayer(playerid, TextdrawC8);
TextDrawHideForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"MECHANIC");
}
case 16,17:
{
TextDrawHideForPlayer(playerid, TextdrawME0);
TextDrawHideForPlayer(playerid, TextdrawME1);
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawShowForPlayer(playerid, TextdrawT0);
TextDrawShowForPlayer(playerid, TextdrawT1);
TextDrawHideForPlayer(playerid, TextdrawC2);
TextDrawHideForPlayer(playerid, TextdrawC3);
TextDrawHideForPlayer(playerid, TextdrawC4);
TextDrawHideForPlayer(playerid, TextdrawC5);
TextDrawHideForPlayer(playerid, TextdrawC6);
TextDrawHideForPlayer(playerid, TextdrawC7);
TextDrawHideForPlayer(playerid, TextdrawC8);
TextDrawHideForPlayer(playerid, TextdrawC9);
TextDrawHideForPlayer(playerid, TextdrawR2);
TextDrawHideForPlayer(playerid, TextdrawR3);
TextDrawHideForPlayer(playerid, TextdrawR4);
TextDrawHideForPlayer(playerid, TextdrawR5);
TextDrawHideForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"TAXI");
}
case 18,19,20,21,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103:
{
TextDrawHideForPlayer(playerid, TextdrawME0);
TextDrawHideForPlayer(playerid, TextdrawME1);
TextDrawHideForPlayer(playerid, TextdrawM0);
TextDrawHideForPlayer(playerid, TextdrawM1);
TextDrawHideForPlayer(playerid, TextdrawT0);
TextDrawHideForPlayer(playerid, TextdrawT1);
TextDrawHideForPlayer(playerid, TextdrawC2);
TextDrawHideForPlayer(playerid, TextdrawC3);
TextDrawHideForPlayer(playerid, TextdrawC4);
TextDrawHideForPlayer(playerid, TextdrawC5);
TextDrawHideForPlayer(playerid, TextdrawC6);
TextDrawHideForPlayer(playerid, TextdrawC7);
TextDrawHideForPlayer(playerid, TextdrawC8);
TextDrawHideForPlayer(playerid, TextdrawC9);
TextDrawShowForPlayer(playerid, TextdrawR2);
TextDrawShowForPlayer(playerid, TextdrawR3);
TextDrawShowForPlayer(playerid, TextdrawR4);
TextDrawShowForPlayer(playerid, TextdrawR5);
TextDrawShowForPlayer(playerid, TextdrawR6);
//SendClientMessageToAll(COLOR_VIOLETBLUE,"CIVILIAN");
}
}
TextDrawShowForPlayer(playerid, TextdrawC0);
TextDrawShowForPlayer(playerid, TextdrawC1);
TextDrawShowForPlayer(playerid, TextdrawCB2);
TextDrawShowForPlayer(playerid, TextdrawCB3);
TextDrawShowForPlayer(playerid, TextdrawCB4);
TextDrawShowForPlayer(playerid, TextdrawCB5);
TextDrawShowForPlayer(playerid, TextdrawCB6);
TextDrawShowForPlayer(playerid, TextdrawCB7);
TextDrawShowForPlayer(playerid, TextdrawCB8);
TextDrawShowForPlayer(playerid, TextdrawCB9);
TextDrawShowForPlayer(playerid, TextdrawC10);
TextDrawShowForPlayer(playerid, TextdrawC11);
TextDrawShowForPlayer(playerid, TextdrawC12);
TextDrawShowForPlayer(playerid, TextdrawC13);
TextDrawShowForPlayer(playerid, TextdrawC14);
TextDrawShowForPlayer(playerid, TextdrawC15);
TextDrawShowForPlayer(playerid, TextdrawC16);
TextDrawShowForPlayer(playerid, TextdrawC17);
You could start with that you rename your textdraws like new Text:TextdrawC[10];
else you have alot of unneeded code, also be sure if you really need that many textdraws.
Code smart, code less. Avoid repetitive coding.