07.01.2013, 09:54
You could start with that you rename your textdraws like new Text:TextdrawC[10];
and then
for(new i; i < sizeof(TextdrawC); i++)
{
TextDrawShowForPlayer(playerid, TextdrawC[i]);
}
else you have alot of unneeded code, also be sure if you really need that many textdraws.
and then
for(new i; i < sizeof(TextdrawC); i++)
{
TextDrawShowForPlayer(playerid, TextdrawC[i]);
}
else you have alot of unneeded code, also be sure if you really need that many textdraws.