06.01.2013, 09:02
C:\Users\Nouman\Downloads\Documents\NVCNR_0.3e\NVC NR\gamemodes\Ncnr.pwn(2000 : error 017: undefined symbol "playerid"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
and this is 20008 : if(PlayerInfo[playerid][COP/* Or how it is on your enum */] != 0
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
Код:
forward GateCheck(); public GateCheck() { for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) if(PlayerInfo[playerid][COP/* Or how it is on your enum */] != 0 || PlayerInfo[playerid][ARMY/* Or how it is on your enum */] != 0 || PlayerInfo[playerid][FBI/* Or how it is on your enum */] != 0 || PlayerInfo[playerid][CIA/* Or how it is on your enum */] != 0) if(IsPlayerInRangeOfPoint(i, 15.0, 2334.5737,2443.9558,5.6758)) //Check if any player is in the area. Replace '8.0, 3.0, 10.0' with your own coordinates of your closed gate. { if(gateopen == false) // If the gate isn't open... { MoveObject(gate, 2324.5637,2443.9558,5.6758, 3.5); //Then open it! Change '32.0, 12.0, 10.0' to the coordinates of your opened gate. gateopen = true; // Setting this to true indicates it's open(ing) } return; //This closes the callback } } //This is called if nobody has been found near the gate. Obviously, because 'return' would fully close the function and this wouldn't be used then. if(gateopen == true) //If the gate IS open, but there's no one near.. { MoveObject(gate, 2334.5637,2443.9558,5.6758, 3.5); // Change the '8.0, 3.0, 10.0' to the coordinates of your gate when it's closed. gateopen = false; //This indicates the gate is closed again. Or at least, closing. } }