if(PlayerInfo[playerid][pFaction] == XX) {//XX Your factions.
pawn Код:
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if(PlayerInfo[playerid][pFaction] == XX {//XX Your factions.
public CheckGate()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(PlayerInfo[playerid][pMember] == X || PlayerInfo[playerid][pMember] == X)//X= your faction number
{
if(IsPlayerConnected(i))
{
if(IsPlayerInRangeOfPoint(i, 10.0, 2641.8201, 2810.6196, 36.3222))
{
MoveObject(AutomaticGate, 2641.8201, 2810.6196, 26.3222, 5.0);
}
else
{
MoveObject(AutomaticGate, 2641.8201, 2810.6196, 36.3222, 5.0);
}
}
}
}
}
if(PlayerInfo[playerid][COP/* Or how it is on your enum */] != 0
|| PlayerInfo[playerid][ARMY/* Or how it is on your enum */] != 0
|| PlayerInfo[playerid][FBI/* Or how it is on your enum */] != 0
|| PlayerInfo[playerid][CIA/* Or how it is on your enum */] != 0)
{
// code;
}
forward GateCheck(); public GateCheck() { for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) if(PlayerInfo[playerid][COP/* Or how it is on your enum */] != 0 || PlayerInfo[playerid][ARMY/* Or how it is on your enum */] != 0 || PlayerInfo[playerid][FBI/* Or how it is on your enum */] != 0 || PlayerInfo[playerid][CIA/* Or how it is on your enum */] != 0) if(IsPlayerInRangeOfPoint(i, 15.0, 2334.5737,2443.9558,5.6758)) //Check if any player is in the area. Replace '8.0, 3.0, 10.0' with your own coordinates of your closed gate. { if(gateopen == false) // If the gate isn't open... { MoveObject(gate, 2324.5637,2443.9558,5.6758, 3.5); //Then open it! Change '32.0, 12.0, 10.0' to the coordinates of your opened gate. gateopen = true; // Setting this to true indicates it's open(ing) } return; //This closes the callback } } //This is called if nobody has been found near the gate. Obviously, because 'return' would fully close the function and this wouldn't be used then. if(gateopen == true) //If the gate IS open, but there's no one near.. { MoveObject(gate, 2334.5637,2443.9558,5.6758, 3.5); // Change the '8.0, 3.0, 10.0' to the coordinates of your gate when it's closed. gateopen = false; //This indicates the gate is closed again. Or at least, closing. } }
forward GateCheck();
public GateCheck()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
if(GetTeam{i} == CLASS_COPS || GetTeam{i} == CLASS_ARMY || GetTeam{i} == CLASS_FBI || GetTeam{i} == CLASS_CIA)
{
if(IsPlayerInRangeOfPoint(i, 15.0, 2334.5737,2443.9558,5.6758)) //Check if any player is in the area. Replace '8.0, 3.0, 10.0' with your own coordinates of your closed gate.
{
if(gateopen == false) // If the gate isn't open...
{
MoveObject(gate, 2324.5637,2443.9558,5.6758, 3.5); //Then open it! Change '32.0, 12.0, 10.0' to the coordinates of your opened gate.
gateopen = true; // Setting this to true indicates it's open(ing)
}
}
else
{
//This is called if nobody has been found near the gate. Obviously, because 'return' would fully close the function and this wouldn't be used then.
if(gateopen == true) //If the gate IS open, but there's no one near..
{
MoveObject(gate, 2334.5637,2443.9558,5.6758, 3.5); // Change the '8.0, 3.0, 10.0' to the coordinates of your gate when it's closed.
gateopen = false; //This indicates the gate is closed again. Or at least, closing.
}
}
}
}
return 1;
}
EDIT: Okay, you PMed me the name and the rest, so here it is.
pawn Код:
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