08.02.2009, 00:53
You just need to look at the functions
SetTimer(funcname[], time_in_milliseconds, bool:repeat?);
SetTimerEx(funcname[], time_in_milliseconds, bool:repeat?, const format[], {Float,_}:...);
Than you only need to know what public gets called when the server start
If you use a GM its OnGameModeInit() and than main()
If its a filterscript that OnFilterScriptInit()
SetTimer(funcname[], time_in_milliseconds, bool:repeat?);
SetTimerEx(funcname[], time_in_milliseconds, bool:repeat?, const format[], {Float,_}:...);
Than you only need to know what public gets called when the server start
If you use a GM its OnGameModeInit() and than main()
If its a filterscript that OnFilterScriptInit()

