Methods For Detecting Mods...
#1

Hi men! There is a way to detect game files on client side? If yes, it must be made in C++, Visual Basic or by a plugin, etc...
Believe : servers will be able to ban players that have the fucking "s o b e i t"! If, on client side, there is any file called or that includes the word "mod_sa", return 1, else return 0.
(Is better a plugin that finds any file on the GTA:SA directory on client side...)
(I saw an Incognito's plugin that retrieve the User's Hostname, so SA:MP servers can retrieve other specific (also environment) variable's values...)

So, this is possible?
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Messages In This Thread
Methods For Detecting Mods... - by BlackAtom - 22.12.2012, 14:54
Re: Methods For Detecting Mods... - by zgintasz - 22.12.2012, 15:34
Re: Methods For Detecting Mods... - by Yiin - 22.12.2012, 17:18
AW: Methods For Detecting Mods... - by Blackazur - 22.12.2012, 17:41
AW: Methods For Detecting Mods... - by Mellnik - 22.12.2012, 18:48
Re: AW: Methods For Detecting Mods... - by Konstantinos - 22.12.2012, 18:54
Re: AW: Methods For Detecting Mods... - by Face9000 - 22.12.2012, 19:39
Re: AW: Methods For Detecting Mods... - by 3ventic - 22.12.2012, 20:00
Re: AW: Methods For Detecting Mods... - by Gh05t_ - 23.12.2012, 02:32
Re: AW: Methods For Detecting Mods... - by Alcatraz Gaming - 23.12.2012, 05:44

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