15.12.2012, 09:39
It's possible.
However, This is not recommended.
You've to create a variable (global one).
Then when player registers. do something like
then save it with dini_SetInt.
then onplayerconnect
However, This is not recommended.
You've to create a variable (global one).
Then when player registers. do something like
pawn Код:
Registered += 1;
then onplayerconnect
pawn Код:
new string[128];
format(string, sizeof(string), "Server is having %i registered players!", Registered);
SendClientMessage(playerid, -1, string);