Question with dini
#2

It's possible.
However, This is not recommended.
You've to create a variable (global one).
Then when player registers. do something like

pawn Код:
Registered += 1;
then save it with dini_SetInt.

then onplayerconnect

pawn Код:
new string[128];
format(string, sizeof(string), "Server is having %i registered players!", Registered);
SendClientMessage(playerid, -1, string);
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Messages In This Thread
Question with dini - by karolis1478 - 15.12.2012, 09:36
Re: Question with dini - by JaKe Elite - 15.12.2012, 09:39
Re: Question with dini - by RajatPawar - 15.12.2012, 09:49

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