Timer updated for a player every minute.
#5

pawn Код:
forward Time();

new PlayTime[MAX_PLAYERS];
new Timer;

public OnGameModeInit()
{
   Timer = SerTimer("Time", 60000, 1);
   return 0;//Or 1 , im not sure
}

public OnGameModeExit()
{
   KillTimer(Timer);
   return 1;
}
public Time()
{
   for(new i = 0; i < MAX_PLAYERS; i++)
   {
     if(IsPlayerConnected(i))
     {
        PlayerTime[i] +1;
     }
   }
   return 1;
}
Something like that I this!
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