forward Time();
new PlayTime[MAX_PLAYERS];
new Timer;
public OnGameModeInit()
{
Timer = SerTimer("Time", 60000, 1);
return 0;//Or 1 , im not sure
}
public OnGameModeExit()
{
KillTimer(Timer);
return 1;
}
public Time()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
PlayerTime[i] +1;
}
}
return 1;
}
// Defines
forward Time();
forward ScoreUpdate();
new PlayerTime[MAX_PLAYERS];
new Timer;
new Text:Score[MAX_PLAYERS];
// OnPlayerConnect
TextDrawShowForPlayer(playerid, Score[playerid]);
Timer = SetTimerEx("Time", 60000, 0, "ii", playerid);
// On the end of the script
public ScoreUpdate()
{
new string[100];
format(string,sizeof(string),"%d", PlayerTime);
TextDrawSetString(Score[playerid], string);
Score[playerid] = TextDrawCreate(493.000000,98.000000,"00000000");
TextDrawAlignment(Score[playerid],0);
TextDrawBackgroundColor(Score[playerid],0x000000ff);
TextDrawFont(Score[playerid],3);
TextDrawLetterSize(Score[playerid],0.699999,2.000000);
TextDrawColor(Score[playerid],0xff0000ff);
TextDrawSetOutline(Score[playerid],1);
TextDrawSetProportional(Score[playerid],1);
TextDrawSetShadow(Score[playerid],1);
}
public Time()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
PlayerTime[i] += 1;
}
}
return 1;
}
G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoS\gamemodes\Stunt.pwn(3387) : error 017: undefined symbol "playerid" G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoSr\gamemodes\Stunt.pwn(3388) : error 017: undefined symbol "playerid" G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoS\gamemodes\Stunt.pwn(3389) : error 017: undefined symbol "playerid" G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoS\gamemodes\Stunt.pwn(3390) : error 017: undefined symbol "playerid" G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoS\gamemodes\Stunt.pwn(3391) : error 017: undefined symbol "playerid" G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoS\gamemodes\Stunt.pwn(3392) : error 017: undefined symbol "playerid" G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoS\gamemodes\Stunt.pwn(3393) : error 017: undefined symbol "playerid" G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoS\gamemodes\Stunt.pwn(3394) : error 017: undefined symbol "playerid" G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoS\gamemodes\Stunt.pwn(3395) : error 017: undefined symbol "playerid" G:\Program Files\Rockstar Games\San Andreas Online\SAMP Server RoS\gamemodes\Stunt.pwn(3396) : error 017: undefined symbol "playerid"
forward ScoreUpdate(playerid);
public ScoreUpdate(playerid)
{
Originally Posted by SpiderPork
How stupid I am lol. Thanks for help. It compiles fine. I'm gonna test it now and tell you if it works fine.
Thanks again. EDIT: The textdraw doesn't show. I put TextDrawShowForPlayer(playerid, Score[playerid]); under OnPlayerSpawn, but it's not working. |
Originally Posted by Jonte92
Timer = SerTimer("Time", 60000, 1);
return 0;//Or 1 , im not sure |
#include <a_samp> // Defines forward Time(); forward ScoreUpdate(); new PlayerTime[MAX_PLAYERS]; new Text:Score[MAX_PLAYERS]; new bool:HaveIt[200]; public OnFilterScriptInit(){ SetTimer("Time",60000,1); for(new i = 0; i < GetMaxPlayers(); i++){ if(IsPlayerConnected(i)){ PlayingTime(i); TextDrawShowForPlayer(i, Score[i]); } } return 1; } public OnPlayerConnect(playerid){ PlayingTime(playerid); PlayerTime[playerid]=0; TextDrawShowForPlayer(playerid, Score[playerid]); return 1; } public OnPlayerDisconnect(playerid,reason){ DestroyPlayerDraw(playerid); return 1; } public Time() { new string[128]; for(new i = 0; i < MAX_PLAYERS; i++){ if(IsPlayerConnected(i)){ PlayerTime[i]++; format(string,sizeof(string),"%d", PlayerTime[i]); TextDrawSetString(Score[i], string); } } } stock PlayingTime(playerid){ if(!HaveIt[playerid]){ Score[playerid] = TextDrawCreate(493.0,98.0,"0"); TextDrawAlignment(Score[playerid],0); TextDrawBackgroundColor(Score[playerid],0x000000ff); TextDrawFont(Score[playerid],3); TextDrawLetterSize(Score[playerid],0.699999,2.000000); TextDrawColor(Score[playerid],0xff0000ff); TextDrawSetOutline(Score[playerid],1); TextDrawSetProportional(Score[playerid],1); TextDrawSetShadow(Score[playerid],1); HaveIt[playerid]=true; } return 1; } stock DestroyPlayerDraw(playerid){ if(HaveIt[playerid]){ TextDrawHideForPlayer(playerid, Score[playerid]); TextDrawDestroy(Score[playerid]); PlayerTime[playerid]=0; HaveIt[playerid]=false; } return 1; }