NGVehicle's problem's./..//
#4

Quote:
Originally Posted by yaron0600
Посмотреть сообщение
From here

Код:
NGVehicles[35] = AddStaticVehicleEx(425,2677.00000000,-2601.00000000,9.60000038,0.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[36] = AddStaticVehicleEx(425,2676.00000000,-2579.39990234,9.60000038,181.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[37] = AddStaticVehicleEx(425,2694.69995117,-2599.80004883,9.60000038,4.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[38] = AddStaticVehicleEx(425,2695.60009766,-2575.30004883,9.60000038,179.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[39] = AddStaticVehicleEx(447,2737.00000000,-2368.80004883,28.50000000,169.99694824,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[40] = AddStaticVehicleEx(447,2706.60009766,-2368.89990234,28.50000000,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[41] = AddStaticVehicleEx(447,2700.60009766,-2368.39990234,28.60000038,183.99902344,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[42] = AddStaticVehicleEx(520,2808.30004883,-2604.10009766,9.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[43] = AddStaticVehicleEx(520,2797.89990234,-2604.19995117,9.69999981,2.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[44] = AddStaticVehicleEx(520,2807.10009766,-2574.89990234,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[45] = AddStaticVehicleEx(520,2796.69995117,-2575.00000000,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[46] = AddStaticVehicleEx(486,2837.00000000,-2399.69995117,14.89999962,90.00000000,119,119,15,VEHICLE_RESPAWN); //Dozer
NGVehicles[47] = AddStaticVehicleEx(530,2827.89990234,-2408.19995117,11.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Forklift
NGVehicles[48] = AddStaticVehicleEx(455,2836.39990234,-2390.89990234,15.19999981,90.00000000,119,119,15,VEHICLE_RESPAWN); //Flatbed
NGVehicles[49] = AddStaticVehicleEx(428,2780.60009766,-2425.60009766,13.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar
NGVehicles[50] = AddStaticVehicleEx(428,2781.10009766,-2409.89990234,13.89999962,180.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar
NGVehicles[51] = AddStaticVehicleEx(554,2770.69995117,-2393.89990234,13.80000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Yosemite
NGVehicles[52] = AddStaticVehicleEx(427,2772.60009766,-2264.80004883,13.69999981,178.00000000,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[53] = AddStaticVehicleEx(427,2766.60009766,-2264.69995117,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[54] = AddStaticVehicleEx(427,2779.39990234,-2265.00000000,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[55] = AddStaticVehicleEx(433,2786.10009766,-2276.00000000,14.00000000,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[56] = AddStaticVehicleEx(433,2786.30004883,-2282.50000000,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[57] = AddStaticVehicleEx(433,2786.10009766,-2288.89990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[58] = AddStaticVehicleEx(433,2785.69995117,-2295.39990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[59] = AddStaticVehicleEx(433,2785.19995117,-2301.60009766,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[60] = AddStaticVehicleEx(601,2758.60009766,-2265.10009766,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van
NGVehicles[61] = AddStaticVehicleEx(601,2786.60009766,-2266.89990234,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van
NGVehicles[62] = AddStaticVehicleEx(490,2738.80004883,-2286.39990234,13.80000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[63] = AddStaticVehicleEx(490,2738.89990234,-2292.50000000,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[64] = AddStaticVehicleEx(490,2738.60009766,-2298.80004883,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[65] = AddStaticVehicleEx(528,2767.30004883,-2305.89990234,13.69999981,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck
NGVehicles[66] = AddStaticVehicleEx(528,2777.00000000,-2306.19995117,13.69999981,268.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck
NGVehicles[67] = AddStaticVehicleEx(598,2767.89990234,-2299.30004883,13.30000019,88.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD)
NGVehicles[68] = AddStaticVehicleEx(598,2776.69995117,-2299.50000000,13.30000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD)
NGVehicles[69] = AddStaticVehicleEx(599,2775.89990234,-2293.30004883,13.89999962,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger
NGVehicles[70] = AddStaticVehicleEx(599,2767.60009766,-2293.00000000,13.89999962,87.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger
NGVehicles[71] = AddStaticVehicleEx(472,2790.80004883,-2641.39990234,0.00000000,92.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard
NGVehicles[72] = AddStaticVehicleEx(472,2779.10009766,-2641.60009766,0.00000000,270.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard
NGVehicles[73] = AddStaticVehicleEx(430,2710.50000000,-2642.89990234,0.00000000,272.00000000,119,119,15,VEHICLE_RESPAWN); //Predator
NGVehicles[74] = AddStaticVehicleEx(430,2728.50000000,-2642.10009766,0.00000000,88.00000000,119,119,15,VEHICLE_RESPAWN); //Predator
NGVehicles[75] = AddStaticVehicleEx(468,2737.00000000,-2313.69995117,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez
NGVehicles[76] = AddStaticVehicleEx(468,2737.30004883,-2316.60009766,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez
NGVehicles[77] = AddStaticVehicleEx(471,2740.00000000,-2313.60009766,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad
NGVehicles[78] = AddStaticVehicleEx(471,2740.30004883,-2316.50000000,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad
NGVehicles[79] = AddStaticVehicleEx(470,2795.80004883,-2424.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[80] = AddStaticVehicleEx(470,2788.10009766,-2410.89990234,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[81] = AddStaticVehicleEx(470,2794.60009766,-2410.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[82] = AddStaticVehicleEx(470,2787.80004883,-2425.19995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[83] = AddStaticVehicleEx(432,2787.30004883,-2460.69995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[84] = AddStaticVehicleEx(432,2795.80004883,-2460.80004883,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[85] = AddStaticVehicleEx(432,2784.30004883,-2475.19995117,13.69999981,90.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[86] = AddStaticVehicleEx(560,2734.60009766,-2326.69995117,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan
NGVehicles[87] = AddStaticVehicleEx(560,2738.50000000,-2326.80004883,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan
NGVehicles[88] = AddStaticVehicleEx(447,2741.80004883,-2368.10009766,28.70000076,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
No :-j
There's a line in your gamemode that defines the name NGVehicles 8-|
Search this :
new ngvehicles
And put that line here
Reply


Messages In This Thread
NGVehicle's problem's./..// - by yaron0600 - 07.12.2012, 16:18
Re: NGVehicle's problem's./..// - by InfiniTy. - 07.12.2012, 16:33
Re: NGVehicle's problem's./..// - by yaron0600 - 07.12.2012, 17:04
Re: NGVehicle's problem's./..// - by InfiniTy. - 07.12.2012, 17:06
Re: NGVehicle's problem's./..// - by DaRk_RaiN - 07.12.2012, 17:07
Re: NGVehicle's problem's./..// - by InfiniTy. - 07.12.2012, 17:09
Re: NGVehicle's problem's./..// - by DaRk_RaiN - 07.12.2012, 18:19
Re: NGVehicle's problem's./..// - by yaron0600 - 07.12.2012, 18:21
Re: NGVehicle's problem's./..// - by InfiniTy. - 07.12.2012, 18:29
Re: NGVehicle's problem's./..// - by DaRk_RaiN - 07.12.2012, 18:43

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