Reset a variabile when player don't have any ammo
#3

pawn Код:
public OnPlayerUpdate(playerid)
{
    if(GetPlayerWeapon(playerid) == 30 || GetPlayerWeapon(playerid) == 31)
    {
        if(GetPlayerAmmo(playerid) == 0) g_variabile[playerid][amunition] = 0; // A note: This will be done several times until the weapon is actually removed, like if if you made a message for DEBUGGING, it will be sent like 3-4 hours, as the player keeps updating and it will stop once the gun is out of his hands. This shouldn't be a problem with this case, it just sets the value to 0 several times.
    }
    return 1;
}
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