Reset a variabile when player don't have any ammo
#2

Код:
public OnPlayerUpdate(playerid) 
{ 
new wpn, ammo;  
    GetPlayerWeaponData(playerid, 5, wpn, ammo) 
if(ammo = 0 && IsPlayerConnected(playerid))
{
    g_variabile[playerid][amunition] = 0
}
return 1;
}
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